asynckivy


Nameasynckivy JSON
Version 0.6.2 PyPI version JSON
download
home_pagehttps://github.com/asyncgui/asynckivy
SummaryAsync library for Kivy
upload_time2024-01-27 10:02:11
maintainer
docs_urlNone
authorNattōsai Mitō
requires_python>=3.8.1,<4.0.0
licenseMIT
keywords async kivy
VCS
bugtrack_url
requirements No requirements were recorded.
Travis-CI No Travis.
coveralls test coverage No coveralls.
            # AsyncKivy

[Youtube](https://www.youtube.com/playlist?list=PLNdhqAjzeEGjTpmvNck4Uykps8s9LmRTJ)  
[日本語doc](README_jp.md)  

`asynckivy` is an async library that saves you from ugly callback-style code,
like most of async libraries do.
Let's say you want to do:

1. `print('A')`
1. wait for 1sec
1. `print('B')`
1. wait for a button to be pressed
1. `print('C')`

in that order.
Your code would look like this:

```python
from kivy.clock import Clock

def what_you_want_to_do(button):
    print('A')

    def one_sec_later(__):
        print('B')
        button.bind(on_press=on_button_press)
    Clock.schedule_once(one_sec_later, 1)

    def on_button_press(button):
        button.unbind(on_press=on_button_press)
        print('C')

what_you_want_to_do(...)
```

It's not easy to understand.
If you use `asynckivy`, the above code will become:

```python
import asynckivy as ak

async def what_you_want_to_do(button):
    print('A')
    await ak.sleep(1)
    print('B')
    await ak.event(button, 'on_press')
    print('C')

ak.start(what_you_want_to_do(...))
```

## Installation

It's recommended to pin the minor version, because if it changed, it means some *important* breaking changes occurred.

```text
poetry add asynckivy@~0.6
pip install "asynckivy>=0.6,<0.7"
```

## Usage

```python
import asynckivy as ak

async def some_task(button):
    # waits for 1sec
    dt = await ak.sleep(1)
    print(f'{dt} seconds have passed')

    # waits until a button is pressed
    await ak.event(button, 'on_press')

    # waits until 'button.x' changes
    __, x = await ak.event(button, 'x')
    print(f'button.x is now {x}')

    # waits until 'button.x' becomes greater than 100
    if button.x <= 100:
        __, x = await ak.event(button, 'x', filter=lambda __, x: x>100)
        print(f'button.x is now {x}')

    # waits until EITHER a button is pressed OR 5sec passes.
    # i.e. wait at most 5 seconds for a button to be pressed
    tasks = await ak.wait_any(
        ak.event(button, 'on_press'),
        ak.sleep(5),
    )
    print("The button was pressed" if tasks[0].finished else "Timeout")

    # same as the above
    async with ak.move_on_after(5) as bg_task:
        await ak.event(button, 'on_press')
    print("Timeout" if bg_task.finished else "The button was pressed")

    # waits until a button is pressed AND 5sec passes.
    tasks = await ak.wait_all(
        ak.event(button, 'on_press'),
        ak.sleep(5),
    )

    # nest as you want.
    # waits for a button to be pressed AND (5sec OR 'other_async_func' to complete)
    tasks = await ak.wait_all(
        ak.event(button, 'on_press'),
        ak.wait_any(
            ak.sleep(5),
            other_async_func(),
        ),
    )
    child_tasks = tasks[1].result
    print("5sec passed" if child_tasks[0].finished else "other_async_func has completed")

ak.start(some_task(some_button))
```

## Tested on

- CPython 3.8 + Kivy 2.3.0
- CPython 3.9 + Kivy 2.3.0
- CPython 3.10 + Kivy 2.3.0
- CPython 3.11 + Kivy 2.3.0
- CPython 3.12 + Kivy 2.3.0 (3.12.0 is not supported due to [this issue](https://github.com/python/cpython/issues/111058))

## Why this even exists

Kivy supports two legit async libraries, [asyncio][asyncio] and [Trio][trio], from version 2.0.0 so developing another one seems [reinventing the wheel][reinventing].
Actually, I started this one just for learning how async/await works so it *was* initially "reinventing the wheel".

But after playing with Trio and Kivy for a while, I noticed that Trio is not suitable for the situation where fast reactions are required e.g. touch events.
The same is true of asyncio.
You can confirm it by running `investigation/why_xxx_is_not_suitable_for_handling_touch_events.py`, and mashing a mouse button.
You'll see sometimes `up` is not paired with `down`.
You'll see the coordinates aren't relative to the `RelativeLayout` even though the `target` belongs to it.

The cause of those problems is that `trio.Event.set()` and `asyncio.Event.set()` don't *immediately* resume the tasks waiting for the `Event` to be set. They just schedule the tasks to resume.
Same thing can be said to `nursery.start_soon()` and `asyncio.create_task()`.

Trio and asyncio are async **I/O** libraries after all.
They probably don't have to immediately resumes/starts tasks, which I think necessary for Kivy's touch handling.
(If a touch is not handled immediately, its state may change).
Their core design might not be suitable for GUI in the first place.
That's why I'm still developing this `asynckivy` library to this day.

[asyncio]:https://docs.python.org/3/library/asyncio.html
[trio]:https://trio.readthedocs.io/en/stable/
[reinventing]:https://en.wikipedia.org/wiki/Reinventing_the_wheel

            

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    "description": "# AsyncKivy\n\n[Youtube](https://www.youtube.com/playlist?list=PLNdhqAjzeEGjTpmvNck4Uykps8s9LmRTJ)  \n[\u65e5\u672c\u8a9edoc](README_jp.md)  \n\n`asynckivy` is an async library that saves you from ugly callback-style code,\nlike most of async libraries do.\nLet's say you want to do:\n\n1. `print('A')`\n1. wait for 1sec\n1. `print('B')`\n1. wait for a button to be pressed\n1. `print('C')`\n\nin that order.\nYour code would look like this:\n\n```python\nfrom kivy.clock import Clock\n\ndef what_you_want_to_do(button):\n    print('A')\n\n    def one_sec_later(__):\n        print('B')\n        button.bind(on_press=on_button_press)\n    Clock.schedule_once(one_sec_later, 1)\n\n    def on_button_press(button):\n        button.unbind(on_press=on_button_press)\n        print('C')\n\nwhat_you_want_to_do(...)\n```\n\nIt's not easy to understand.\nIf you use `asynckivy`, the above code will become:\n\n```python\nimport asynckivy as ak\n\nasync def what_you_want_to_do(button):\n    print('A')\n    await ak.sleep(1)\n    print('B')\n    await ak.event(button, 'on_press')\n    print('C')\n\nak.start(what_you_want_to_do(...))\n```\n\n## Installation\n\nIt's recommended to pin the minor version, because if it changed, it means some *important* breaking changes occurred.\n\n```text\npoetry add asynckivy@~0.6\npip install \"asynckivy>=0.6,<0.7\"\n```\n\n## Usage\n\n```python\nimport asynckivy as ak\n\nasync def some_task(button):\n    # waits for 1sec\n    dt = await ak.sleep(1)\n    print(f'{dt} seconds have passed')\n\n    # waits until a button is pressed\n    await ak.event(button, 'on_press')\n\n    # waits until 'button.x' changes\n    __, x = await ak.event(button, 'x')\n    print(f'button.x is now {x}')\n\n    # waits until 'button.x' becomes greater than 100\n    if button.x <= 100:\n        __, x = await ak.event(button, 'x', filter=lambda __, x: x>100)\n        print(f'button.x is now {x}')\n\n    # waits until EITHER a button is pressed OR 5sec passes.\n    # i.e. wait at most 5 seconds for a button to be pressed\n    tasks = await ak.wait_any(\n        ak.event(button, 'on_press'),\n        ak.sleep(5),\n    )\n    print(\"The button was pressed\" if tasks[0].finished else \"Timeout\")\n\n    # same as the above\n    async with ak.move_on_after(5) as bg_task:\n        await ak.event(button, 'on_press')\n    print(\"Timeout\" if bg_task.finished else \"The button was pressed\")\n\n    # waits until a button is pressed AND 5sec passes.\n    tasks = await ak.wait_all(\n        ak.event(button, 'on_press'),\n        ak.sleep(5),\n    )\n\n    # nest as you want.\n    # waits for a button to be pressed AND (5sec OR 'other_async_func' to complete)\n    tasks = await ak.wait_all(\n        ak.event(button, 'on_press'),\n        ak.wait_any(\n            ak.sleep(5),\n            other_async_func(),\n        ),\n    )\n    child_tasks = tasks[1].result\n    print(\"5sec passed\" if child_tasks[0].finished else \"other_async_func has completed\")\n\nak.start(some_task(some_button))\n```\n\n## Tested on\n\n- CPython 3.8 + Kivy 2.3.0\n- CPython 3.9 + Kivy 2.3.0\n- CPython 3.10 + Kivy 2.3.0\n- CPython 3.11 + Kivy 2.3.0\n- CPython 3.12 + Kivy 2.3.0 (3.12.0 is not supported due to [this issue](https://github.com/python/cpython/issues/111058))\n\n## Why this even exists\n\nKivy supports two legit async libraries, [asyncio][asyncio] and [Trio][trio], from version 2.0.0 so developing another one seems [reinventing the wheel][reinventing].\nActually, I started this one just for learning how async/await works so it *was* initially \"reinventing the wheel\".\n\nBut after playing with Trio and Kivy for a while, I noticed that Trio is not suitable for the situation where fast reactions are required e.g. touch events.\nThe same is true of asyncio.\nYou can confirm it by running `investigation/why_xxx_is_not_suitable_for_handling_touch_events.py`, and mashing a mouse button.\nYou'll see sometimes `up` is not paired with `down`.\nYou'll see the coordinates aren't relative to the `RelativeLayout` even though the `target` belongs to it.\n\nThe cause of those problems is that `trio.Event.set()` and `asyncio.Event.set()` don't *immediately* resume the tasks waiting for the `Event` to be set. They just schedule the tasks to resume.\nSame thing can be said to `nursery.start_soon()` and `asyncio.create_task()`.\n\nTrio and asyncio are async **I/O** libraries after all.\nThey probably don't have to immediately resumes/starts tasks, which I think necessary for Kivy's touch handling.\n(If a touch is not handled immediately, its state may change).\nTheir core design might not be suitable for GUI in the first place.\nThat's why I'm still developing this `asynckivy` library to this day.\n\n[asyncio]:https://docs.python.org/3/library/asyncio.html\n[trio]:https://trio.readthedocs.io/en/stable/\n[reinventing]:https://en.wikipedia.org/wiki/Reinventing_the_wheel\n",
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