Blaze-Sudio


NameBlaze-Sudio JSON
Version 3.2.0 PyPI version JSON
download
home_pageNone
SummaryThis is a really cool game/physics/application engine written in pygame!
upload_time2025-02-15 02:22:03
maintainerNone
docs_urlNone
authorNone
requires_python<=3.12,>=3.10
licenseMIT License Copyright (c) [Whatever year it is now] Tsunami014 (Max) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
keywords python games engine
VCS
bugtrack_url
requirements No requirements were recorded.
Travis-CI No Travis.
coveralls test coverage No coveralls.
            [![Blaze Sudio Banner](https://raw.githubusercontent.com/Tsunami014/Blaze-Sudio/main/images/BlazeBanner.png)]()

<p style="color: grey" align="center"><i>A game engine for Python lovers! โค๏ธ</i></p>

[![Docs](https://badgen.net/badge/Documentation/tsunami014.gitbook.io?color=orange&icon=wiki)](https://tsunami014.gitbook.io/blaze-sudios/)
[![Website](https://badgen.net/badge/website/tsunami014.github.io?icon=rss&color=yellow)](https://tsunami014.github.io/Blaze-Sudio/)

# ![Fox icon](https://raw.githubusercontent.com/Tsunami014/Blaze-Sudio/main/images/FoxIconSmall.png) CURRENT VERSION: v3.2.0 (๐ŸŒฟ Kindle)

### `pip install Blaze-Sudio[all]`
But please see [the installation section](#๏ธ-installation) for detailed instructions.

<!-- // TODO: Get a better icon (and put it in the banner) -->

[![Built with โ™ฅ๏ธ](https://badgen.net/badge/Built%20with/%E2%99%A5/orange)]()

## ๐Ÿ—‚๏ธ Table of contents
| [๐Ÿ” Top](#) |
| :------: |
| [๐Ÿš€ About](#-about) |
| [๐Ÿ’ก Things to note](#-things-to-note) |
| [๐Ÿ› ๏ธ Installation](#๏ธ-installation) |
| [๐Ÿ“š Library usage & features](#-library-usage--features) |
| [๐Ÿ’ป๏ธ The terminal script](#๏ธ-the-terminal-script) |
| [๐Ÿ—จ๏ธ Contributing](#๏ธ-contributing) |
| [๐Ÿ”œ Next versions](#-next-versions) |
| [โญ๏ธ Star History](#๏ธ-star-history) |

The docs are in progress. If you are working offline, you can look in [the docs folder of *this* repo (not the built package)](docs/SUMMARY.md) or if you're online, [https://tsunami014.gitbook.io/blaze-sudios](https://tsunami014.gitbook.io/blaze-sudios)

# ๐Ÿš€ About
[![Powered by Wi-Fi and wild optimism](https://badgen.net/badge/Powered%20by/Wi-Fi%20&%20wild%20optimism/yellow)]()

Blaze Sudio is an open source graphical game creation software.

Thanks to the one and only `@Imzafish` for the name! (Yes, it was originally a typo I decided to incorperate into the idea.)

Also known as:
 - The putgamecreatorsoutofbusinessanator (Thanks to `@Faunder.real` for that one)
 - One piece of code to rule them all!

# ๐Ÿ’ก Things to note
| Version stuff |
|---------------|
[![PyPi version](https://badgen.net/pypi/v/Blaze-Sudio?label=PyPi%20version&icon=pypi)](https://pypi.org/project/Blaze-Sudio/)
[![Python versions: 3.10, 3.11, 3.12](https://badgen.net/static/Python%20versions/3.10%203.11%203.12/purple)]()
[![OSs: Linux & Windows](https://badgen.net/static/OSs/Linux%20&%20Windows/red)]()

| Statuses |
|-----------|
[![Build collisions status](https://github.com/Tsunami014/Blaze-Sudio/actions/workflows/build.yml/badge.svg)](https://github.com/Tsunami014/Blaze-Sudio/actions/workflows/build.yml)
[![Doesn't contain tree nuts](https://badgen.net/badge/Doesn't%20contain/Tree%20nuts/grey)]()
[![Publish to PyPI status](https://github.com/Tsunami014/Blaze-Sudio/actions/workflows/python-publish.yml/badge.svg)](https://github.com/Tsunami014/Blaze-Sudio/actions/workflows/python-publish.yml)

| Stats |
|-------|
[![I've done a crap ton of commits](https://badgen.net/github/commits/Tsunami014/Blaze-Sudio?color=green&icon=github)](https://github.com/Tsunami014/Blaze-Sudio/commits/)
[![I've also done a ton of releases too](https://badgen.net/github/releases/Tsunami014/Blaze-Sudio?color=purple&icon=github)](https://github.com/Tsunami014/Blaze-Sudio/releases)
[![Contributers](https://badgen.net/github/contributors/Tsunami014/Blaze-Sudio?color=grey&icon=github)](https://github.com/Tsunami014/Blaze-Sudio/graphs/contributors) <small>([But really I did all the work](https://github.com/Tsunami014/Blaze-Sudio/graphs/contributors))</small>
[![v3.0.0 released: Sept 19, 2024](https://badgen.net/badge/v3.0.0%20released:/Sept%2019,%202024?color=pink)](https://github.com/Tsunami014/Blaze-Sudio/releases/tag/v3.0.0)
[![Worked on since Aug 19, 2023](https://badgen.net/badge/Worked%20on%20since/Aug%2019,%202023?color=orange)](https://github.com/Tsunami014/Blaze-Sudio/commit/c90beeb2d2e290ffff4e5fb9d112453840883ea7) <small>(But back then it was called AIHub, now that's a different thing; if you want to compare to something compare to when v3.0.0 was released)</small>

This is a very early version, and there are many things that are not yet implemented. Please be patient, and if you want to help, please do! PRs are welcome!

This project comes with 2 python libraries built into it;
 - [Pyldtk](https://github.com/LGgameLAB/pyLdtk) - I edited this library **SO MUCH** you wouldn't understand.
 - [textboxify](https://github.com/hnrkcode/TextBoxify/tree/master) - I needed to integrate it with my existing Element class

The default theme is entirely taken from the `ThemeWood`, made by [Pixel-boy](https://pixel-boy.itch.io/) and [AAA](https://www.instagram.com/challenger.aaa/?hl=fr); and is freely avaliable [here](https://pixel-boy.itch.io/ninja-adventure-asset-pack). Thanks heaps to them!!

# ๐Ÿ“” How to use
## ๐Ÿ› ๏ธ Installation
[![Works on my machine](https://badgen.net/badge/Works%20on/my%20machine/green)]()

Are you ready? This is the most complicated installation process of any python library that exists ever. Remember to [join the discord server](https://discord.gg/xr3phyEZtv) if you need any help.

1. Run `pip install Blaze-Sudio[all]`
2. Rejoice in happiness as your library gets installed, pain-free (hopefully).

### โ›๏ธ Installing from source
```bash
git clone https://github.com/Tsunami014/Blaze-Sudio.git
cd Blaze-Sudio
pip install .[all]
```
### ๐Ÿ“œ Optional requirements
You don't need to install *everything*, so here is a list of all the optional requirements and what they do:
- `Blaze-Sudio[all]` - Installs all of the below.
- `Blaze-Sudio[game]` - Installs the required dependencies for the **game, graphics & collisions** module (everything you need to make a game with) including some extras for extra functionality (e.g. `utils`).
- `Blaze-Sudio[collisions]` - Installs the required dependencies for the **collisions** module.
- `Blaze-Sudio[image]` - Installs the required dependencies for the **element Gen** module.
- `Blaze-Sudio[graphics]` - Installs the required dependencies for the **graphics** module.
- `Blaze-Sudio` - Doesn't install anything, just the library. But nothing in it will work.

You can also install multiple of these at a time like so: `pip install Blaze-Sudio[graphics,collisions]`.

## ๐Ÿ“š Library usage & features
Demos are avaliable in `demos.py` for any main part of the library, which are all described in the subheadings below.

And if you want full, in-depth explanation of each thing Blaze Sudio has to offer and how to use it all, visit the docs: [Offine ๐Ÿ–ฅ๏ธ](docs/game/README.md) / [Online ๐ŸŒ](https://tsunami014.gitbook.io/blaze-sudios/main-functionality/game).

### ๐Ÿงฑ The collisions module `[collisions]` / `[game]`
`BlazeSudio.collisions` is something I have spent a very long time on. It contains many different classes and functions for all sorts of shapes; `Points`, `Lines`, `Circles`, `Rects`, `Polygons`, and more. with functions to check for collision, find where the shape is colliding, where the nearest point on that shape is to any other shape, find the tangent off of the shape at a certain point, **but** also there is a function to calculate what happens to the shape once it bounces off any other objects!! It's too exciting for me to be able to explain it here, so make sure you take a look at the `demos.py` and choose the `Collisions demo`.
### ๐Ÿ’ป๏ธ The graphics module `[graphics]` / `[game]`
This is a module for having buttons, switches, colour pickers, scrollable screens, you name it - all in Pygame.
### ๐ŸŽฎ๏ธ The Game module `[game]`
A simple demo is kinda hard because you need an ldtk file to make the levels with, but if you want there are some demo games [here](https://github.com/Tsunami014/BlazeTests) for you to see how making games is structured.
It may be a little confusing, **BUT DON'T WORRY** as making a game is super easy with the help of the documentation, no matter how hard you think this may look. It is all explained there.
### ๐Ÿ–ผ๏ธ The ldtk module `[game]` (`[collisions]` & `[graphics]`)
This module is built off of [Pyldtk](https://github.com/LGgameLAB/pyLdtk) but with many more features and much more polished. It is for loading `LDtk` files into a form easily able to be used in games and `pygame` applications and things.
### ๐Ÿงช The test module `[collisions]`
Some functions I made for testing that seemed useful. Also contains tests for different parts of the library (currently just the collisions tho).
### โžฟ Element generation `[graphics]` & `[image]`
This module was designed to make making game elements easier (e.g. textures and stuff) and was inspired by other similar things (e.g. the one in Blender). It *kinda* works at the moment, but there are very little features (but making more is super easy) and not much functionality except for the editor, so if you wanted something fully complete then don't use this unless you'd like to help too..? PRs mostly\* welcome.

<small>*Unless it's about something like spelling or whitespace or other minor bits of the application I could fix very easily in one line; in that case just tell me and I'll fix it</small>

### ๐Ÿงฉ The utils module `[game]`
The utils module is full of random things that you may find useful, including:
 - `genCollisions`: Functions to generate collision Polygons from input pygame surfaces for finding collisions of tiles and things.
 - `wrap`: An entire module dedicated to the wrapping of images into circles. You **have** to see the demo, it's **AWESOME!**

## ๐Ÿ’ป๏ธ The terminal script
If you have installed BlazeSudio into your global pip, you *should* be able to run the `BlazeSudio` command in your terminal. This is a script to really quickly make a new project or open the docs. you can run with `BlazeSudio --help` to see all the options.

# ๐Ÿ—จ๏ธ Contributing
If you would like to report a bug, security vulnerability, request a feature, etc. then [make a new issue about it](https://github.com/Tsunami014/Blaze-Sudio/issues/new/choose). If you know how to code, you can fork this repo and make a PR!

Please join our Discord server here <small>(I need friends)</small>: [![Discord server link](https://badgen.net/discord/members/xr3phyEZtv?label=Discord&icon=discord)](https://discord.gg/xr3phyEZtv) for any information, queries, bugs, conversations, etc. that you may have! Alternatively (as said before), you can post bug reports/ideas in the [Github issues](https://github.com/Tsunami014/Blaze-Sudio/issues/new/choose).

Just modifying whitespace or anything else that doesn't actually do anything won't be accepted (but if it's a spelling miss-steak or a broken link or something then you can tell me about it on [Discord](https://discord.com/invite/xr3phyEZtv) and I can just fix it myself.)

And if you want more version compatability, please *ask on Discord* as that requires changing the 'auto' build script, and I don't want to do that unless I have to (I have to use 6 different computers every time I want to build the collisions module with github actions as it is), but even so due to the reasons stated I probably will not (unless it's upgrading the compatability)

And no, building it yourself and PR'ing that is not going to work. If I change the module it will be painful attempting to recompile the module into a version I don't have myself.

But if you're confused please ask on Discord, and thanks for any help making Blaze Sudios even better!!

# ๐Ÿ”œ [Next versions](progress.md)
 - v4.0.0 - โ™จ๏ธ`Smolder` - Pretty cool so far and have ability to make an OK game that one could submit for a competition or something.
 - v5.0.0 - ๐ŸŒ‹`Fire` - cos by then it'll be on fire :grin: many cool things and stuff to make good looking games that are super cool and would totally win a competition!
 - v6.0.0 - โค๏ธโ€๐Ÿ”ฅ`Bonfire` - Who knows ๐Ÿคท
 - v7.0.0 - โ˜„๏ธ`Inferno` - ๐Ÿคท
 - v8.0.0 - ๐Ÿ‚`Firestorm`- What happens at this stage is a question for ~~tommorow~~ next year.

# โญ๏ธ Star History
(This is Going to be the funnyest thing to look at until I actually get this going really well)

[![Star History Chart](https://api.star-history.com/svg?repos=Tsunami014/Blaze-Sudio&type=Timeline)](https://star-history.com/#Tsunami014/Blaze-Sudio&Timeline)


            

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    "description": "[![Blaze Sudio Banner](https://raw.githubusercontent.com/Tsunami014/Blaze-Sudio/main/images/BlazeBanner.png)]()\n\n<p style=\"color: grey\" align=\"center\"><i>A game engine for Python lovers! \u2764\ufe0f</i></p>\n\n[![Docs](https://badgen.net/badge/Documentation/tsunami014.gitbook.io?color=orange&icon=wiki)](https://tsunami014.gitbook.io/blaze-sudios/)\n[![Website](https://badgen.net/badge/website/tsunami014.github.io?icon=rss&color=yellow)](https://tsunami014.github.io/Blaze-Sudio/)\n\n# ![Fox icon](https://raw.githubusercontent.com/Tsunami014/Blaze-Sudio/main/images/FoxIconSmall.png) CURRENT VERSION: v3.2.0 (\ud83c\udf3f Kindle)\n\n### `pip install Blaze-Sudio[all]`\nBut please see [the installation section](#\ufe0f-installation) for detailed instructions.\n\n<!-- // TODO: Get a better icon (and put it in the banner) -->\n\n[![Built with \u2665\ufe0f](https://badgen.net/badge/Built%20with/%E2%99%A5/orange)]()\n\n## \ud83d\uddc2\ufe0f Table of contents\n| [\ud83d\udd1d Top](#) |\n| :------: |\n| [\ud83d\ude80 About](#-about) |\n| [\ud83d\udca1 Things to note](#-things-to-note) |\n| [\ud83d\udee0\ufe0f Installation](#\ufe0f-installation) |\n| [\ud83d\udcda Library usage & features](#-library-usage--features) |\n| [\ud83d\udcbb\ufe0f The terminal script](#\ufe0f-the-terminal-script) |\n| [\ud83d\udde8\ufe0f Contributing](#\ufe0f-contributing) |\n| [\ud83d\udd1c Next versions](#-next-versions) |\n| [\u2b50\ufe0f Star History](#\ufe0f-star-history) |\n\nThe docs are in progress. If you are working offline, you can look in [the docs folder of *this* repo (not the built package)](docs/SUMMARY.md) or if you're online, [https://tsunami014.gitbook.io/blaze-sudios](https://tsunami014.gitbook.io/blaze-sudios)\n\n# \ud83d\ude80 About\n[![Powered by Wi-Fi and wild optimism](https://badgen.net/badge/Powered%20by/Wi-Fi%20&%20wild%20optimism/yellow)]()\n\nBlaze Sudio is an open source graphical game creation software.\n\nThanks to the one and only `@Imzafish` for the name! (Yes, it was originally a typo I decided to incorperate into the idea.)\n\nAlso known as:\n - The putgamecreatorsoutofbusinessanator (Thanks to `@Faunder.real` for that one)\n - One piece of code to rule them all!\n\n# \ud83d\udca1 Things to note\n| Version stuff |\n|---------------|\n[![PyPi version](https://badgen.net/pypi/v/Blaze-Sudio?label=PyPi%20version&icon=pypi)](https://pypi.org/project/Blaze-Sudio/)\n[![Python versions: 3.10, 3.11, 3.12](https://badgen.net/static/Python%20versions/3.10%203.11%203.12/purple)]()\n[![OSs: Linux & Windows](https://badgen.net/static/OSs/Linux%20&%20Windows/red)]()\n\n| Statuses |\n|-----------|\n[![Build collisions status](https://github.com/Tsunami014/Blaze-Sudio/actions/workflows/build.yml/badge.svg)](https://github.com/Tsunami014/Blaze-Sudio/actions/workflows/build.yml)\n[![Doesn't contain tree nuts](https://badgen.net/badge/Doesn't%20contain/Tree%20nuts/grey)]()\n[![Publish to PyPI status](https://github.com/Tsunami014/Blaze-Sudio/actions/workflows/python-publish.yml/badge.svg)](https://github.com/Tsunami014/Blaze-Sudio/actions/workflows/python-publish.yml)\n\n| Stats |\n|-------|\n[![I've done a crap ton of commits](https://badgen.net/github/commits/Tsunami014/Blaze-Sudio?color=green&icon=github)](https://github.com/Tsunami014/Blaze-Sudio/commits/)\n[![I've also done a ton of releases too](https://badgen.net/github/releases/Tsunami014/Blaze-Sudio?color=purple&icon=github)](https://github.com/Tsunami014/Blaze-Sudio/releases)\n[![Contributers](https://badgen.net/github/contributors/Tsunami014/Blaze-Sudio?color=grey&icon=github)](https://github.com/Tsunami014/Blaze-Sudio/graphs/contributors) <small>([But really I did all the work](https://github.com/Tsunami014/Blaze-Sudio/graphs/contributors))</small>\n[![v3.0.0 released: Sept 19, 2024](https://badgen.net/badge/v3.0.0%20released:/Sept%2019,%202024?color=pink)](https://github.com/Tsunami014/Blaze-Sudio/releases/tag/v3.0.0)\n[![Worked on since Aug 19, 2023](https://badgen.net/badge/Worked%20on%20since/Aug%2019,%202023?color=orange)](https://github.com/Tsunami014/Blaze-Sudio/commit/c90beeb2d2e290ffff4e5fb9d112453840883ea7) <small>(But back then it was called AIHub, now that's a different thing; if you want to compare to something compare to when v3.0.0 was released)</small>\n\nThis is a very early version, and there are many things that are not yet implemented. Please be patient, and if you want to help, please do! PRs are welcome!\n\nThis project comes with 2 python libraries built into it;\n - [Pyldtk](https://github.com/LGgameLAB/pyLdtk) - I edited this library **SO MUCH** you wouldn't understand.\n - [textboxify](https://github.com/hnrkcode/TextBoxify/tree/master) - I needed to integrate it with my existing Element class\n\nThe default theme is entirely taken from the `ThemeWood`, made by [Pixel-boy](https://pixel-boy.itch.io/) and [AAA](https://www.instagram.com/challenger.aaa/?hl=fr); and is freely avaliable [here](https://pixel-boy.itch.io/ninja-adventure-asset-pack). Thanks heaps to them!!\n\n# \ud83d\udcd4 How to use\n## \ud83d\udee0\ufe0f Installation\n[![Works on my machine](https://badgen.net/badge/Works%20on/my%20machine/green)]()\n\nAre you ready? This is the most complicated installation process of any python library that exists ever. Remember to [join the discord server](https://discord.gg/xr3phyEZtv) if you need any help.\n\n1. Run `pip install Blaze-Sudio[all]`\n2. Rejoice in happiness as your library gets installed, pain-free (hopefully).\n\n### \u26cf\ufe0f Installing from source\n```bash\ngit clone https://github.com/Tsunami014/Blaze-Sudio.git\ncd Blaze-Sudio\npip install .[all]\n```\n### \ud83d\udcdc Optional requirements\nYou don't need to install *everything*, so here is a list of all the optional requirements and what they do:\n- `Blaze-Sudio[all]` - Installs all of the below.\n- `Blaze-Sudio[game]` - Installs the required dependencies for the **game, graphics & collisions** module (everything you need to make a game with) including some extras for extra functionality (e.g. `utils`).\n- `Blaze-Sudio[collisions]` - Installs the required dependencies for the **collisions** module.\n- `Blaze-Sudio[image]` - Installs the required dependencies for the **element Gen** module.\n- `Blaze-Sudio[graphics]` - Installs the required dependencies for the **graphics** module.\n- `Blaze-Sudio` - Doesn't install anything, just the library. But nothing in it will work.\n\nYou can also install multiple of these at a time like so: `pip install Blaze-Sudio[graphics,collisions]`.\n\n## \ud83d\udcda Library usage & features\nDemos are avaliable in `demos.py` for any main part of the library, which are all described in the subheadings below.\n\nAnd if you want full, in-depth explanation of each thing Blaze Sudio has to offer and how to use it all, visit the docs: [Offine \ud83d\udda5\ufe0f](docs/game/README.md) / [Online \ud83c\udf10](https://tsunami014.gitbook.io/blaze-sudios/main-functionality/game).\n\n### \ud83e\uddf1 The collisions module `[collisions]` / `[game]`\n`BlazeSudio.collisions` is something I have spent a very long time on. It contains many different classes and functions for all sorts of shapes; `Points`, `Lines`, `Circles`, `Rects`, `Polygons`, and more. with functions to check for collision, find where the shape is colliding, where the nearest point on that shape is to any other shape, find the tangent off of the shape at a certain point, **but** also there is a function to calculate what happens to the shape once it bounces off any other objects!! It's too exciting for me to be able to explain it here, so make sure you take a look at the `demos.py` and choose the `Collisions demo`.\n### \ud83d\udcbb\ufe0f The graphics module `[graphics]` / `[game]`\nThis is a module for having buttons, switches, colour pickers, scrollable screens, you name it - all in Pygame.\n### \ud83c\udfae\ufe0f The Game module `[game]`\nA simple demo is kinda hard because you need an ldtk file to make the levels with, but if you want there are some demo games [here](https://github.com/Tsunami014/BlazeTests) for you to see how making games is structured.\nIt may be a little confusing, **BUT DON'T WORRY** as making a game is super easy with the help of the documentation, no matter how hard you think this may look. It is all explained there.\n### \ud83d\uddbc\ufe0f The ldtk module `[game]` (`[collisions]` & `[graphics]`)\nThis module is built off of [Pyldtk](https://github.com/LGgameLAB/pyLdtk) but with many more features and much more polished. It is for loading `LDtk` files into a form easily able to be used in games and `pygame` applications and things.\n### \ud83e\uddea The test module `[collisions]`\nSome functions I made for testing that seemed useful. Also contains tests for different parts of the library (currently just the collisions tho).\n### \u27bf Element generation `[graphics]` & `[image]`\nThis module was designed to make making game elements easier (e.g. textures and stuff) and was inspired by other similar things (e.g. the one in Blender). It *kinda* works at the moment, but there are very little features (but making more is super easy) and not much functionality except for the editor, so if you wanted something fully complete then don't use this unless you'd like to help too..? PRs mostly\\* welcome.\n\n<small>*Unless it's about something like spelling or whitespace or other minor bits of the application I could fix very easily in one line; in that case just tell me and I'll fix it</small>\n\n### \ud83e\udde9 The utils module `[game]`\nThe utils module is full of random things that you may find useful, including:\n - `genCollisions`: Functions to generate collision Polygons from input pygame surfaces for finding collisions of tiles and things.\n - `wrap`: An entire module dedicated to the wrapping of images into circles. You **have** to see the demo, it's **AWESOME!**\n\n## \ud83d\udcbb\ufe0f The terminal script\nIf you have installed BlazeSudio into your global pip, you *should* be able to run the `BlazeSudio` command in your terminal. This is a script to really quickly make a new project or open the docs. you can run with `BlazeSudio --help` to see all the options.\n\n# \ud83d\udde8\ufe0f Contributing\nIf you would like to report a bug, security vulnerability, request a feature, etc. then [make a new issue about it](https://github.com/Tsunami014/Blaze-Sudio/issues/new/choose). If you know how to code, you can fork this repo and make a PR!\n\nPlease join our Discord server here <small>(I need friends)</small>: [![Discord server link](https://badgen.net/discord/members/xr3phyEZtv?label=Discord&icon=discord)](https://discord.gg/xr3phyEZtv) for any information, queries, bugs, conversations, etc. that you may have! Alternatively (as said before), you can post bug reports/ideas in the [Github issues](https://github.com/Tsunami014/Blaze-Sudio/issues/new/choose).\n\nJust modifying whitespace or anything else that doesn't actually do anything won't be accepted (but if it's a spelling miss-steak or a broken link or something then you can tell me about it on [Discord](https://discord.com/invite/xr3phyEZtv) and I can just fix it myself.)\n\nAnd if you want more version compatability, please *ask on Discord* as that requires changing the 'auto' build script, and I don't want to do that unless I have to (I have to use 6 different computers every time I want to build the collisions module with github actions as it is), but even so due to the reasons stated I probably will not (unless it's upgrading the compatability)\n\nAnd no, building it yourself and PR'ing that is not going to work. If I change the module it will be painful attempting to recompile the module into a version I don't have myself.\n\nBut if you're confused please ask on Discord, and thanks for any help making Blaze Sudios even better!!\n\n# \ud83d\udd1c [Next versions](progress.md)\n - v4.0.0 - \u2668\ufe0f`Smolder` - Pretty cool so far and have ability to make an OK game that one could submit for a competition or something.\n - v5.0.0 - \ud83c\udf0b`Fire` - cos by then it'll be on fire :grin: many cool things and stuff to make good looking games that are super cool and would totally win a competition!\n - v6.0.0 - \u2764\ufe0f\u200d\ud83d\udd25`Bonfire` - Who knows \ud83e\udd37\n - v7.0.0 - \u2604\ufe0f`Inferno` - \ud83e\udd37\n - v8.0.0 - \ud83c\udf42`Firestorm`- What happens at this stage is a question for ~~tommorow~~ next year.\n\n# \u2b50\ufe0f Star History\n(This is Going to be the funnyest thing to look at until I actually get this going really well)\n\n[![Star History Chart](https://api.star-history.com/svg?repos=Tsunami014/Blaze-Sudio&type=Timeline)](https://star-history.com/#Tsunami014/Blaze-Sudio&Timeline)\n\n",
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    "license": "MIT License\n        \n        Copyright (c) [Whatever year it is now] Tsunami014 (Max)\n        \n        Permission is hereby granted, free of charge, to any person obtaining a copy\n        of this software and associated documentation files (the \"Software\"), to deal\n        in the Software without restriction, including without limitation the rights\n        to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n        copies of the Software, and to permit persons to whom the Software is\n        furnished to do so, subject to the following conditions:\n        \n        The above copyright notice and this permission notice shall be included in all\n        copies or substantial portions of the Software.\n        \n        THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n        IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n        FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n        AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n        LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n        OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n        SOFTWARE.\n        ",
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