PyOpenGL


NamePyOpenGL JSON
Version 3.1.7 PyPI version JSON
download
home_pagehttp://pyopengl.sourceforge.net
SummaryStandard OpenGL bindings for Python
upload_time2023-05-23 13:17:04
maintainer
docs_urlNone
authorMike C. Fletcher
requires_python
licenseBSD
keywords graphics 3d opengl glu glut gle glx ext arb mesa ctypes
VCS
bugtrack_url
requirements No requirements were recorded.
Travis-CI No Travis.
coveralls test coverage No coveralls.
            PyOpenGL and PyOpenGL_Accelerate
=================================

PyOpenGL is normally distributed via PyPI using standard pip::

    $ pip install PyOpenGL PyOpenGL_accelerate

You can install this repository by branching/cloning and running
``pip``::

    $ cd pyopengl
    $ pip install -e .
    $ cd accelerate
    $ pip install -e .

Note that to compile PyOpenGL_accelerate you will need to have 
a functioning Python extension-compiling environment.

Learning PyOpenGL
-----------------

If you are new to PyOpenGL, you likely want to start with the OpenGLContext `tutorial page`_.
Those tutorials require OpenGLContext, (which is a big wrapper including a whole
scenegraph engine, VRML97 parser, lots of demos, etc) you can install that with::

    $ pip2.7 install "OpenGLContext-full==3.1.1"

Or you can clone it (including the tutorial sources) with::

    $ git clone https://github.com/mcfletch/openglcontext.git

or (for GitHub usage)::

    $ git clone https://github.com/mcfletch/pyopengl.git
    
The `documentation pages`_ are useful for looking up the parameters and semantics of 
PyOpenGL calls.

.. _`tutorial page`: http://pyopengl.sourceforge.net/context/tutorials/index.html
.. _`documentation pages`: https://mcfletch.github.io/pyopengl/documentation/index.html


Running Tests
--------------

You can run the PyOpenGL test suite from a source-code checkout, you will need:

* git (for the checkout)
* GLUT (FreeGLUT)
* GLExtrusion library (libgle)
* GLU (normally available on any OpenGL-capable machine)
* tox (`pip install tox`)

Running the test suite from a top-level checkout looks like::

    $ tox

The result being a lot of tests being run in a matrix of environments.
All of the environment will pull in pygame, some will also pull in 
numpy. Some will have accelerate, and some will not.

.. image:: https://travis-ci.org/mcfletch/pyopengl.svg?branch=master
    :target: https://travis-ci.org/mcfletch/pyopengl
    :alt: Travis Tests

.. image:: https://ci.appveyor.com/api/projects/status/github/mcfletch/pyopengl
    :target: https://ci.appveyor.com/project/MikeCFletcher/pyopengl
    :alt: Appveyor Build

.. image:: https://img.shields.io/pypi/v/pyopengl.svg
    :target: https://pypi.python.org/pypi/pyopengl
    :alt: Latest PyPI Version

.. image:: https://img.shields.io/pypi/dm/pyopengl.svg
    :target: https://pypi.python.org/pypi/pyopengl
    :alt: Monthly download counter

            

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