Introduction
============
.. image:: https://readthedocs.org/projects/adafruit-circuitpython-display-shapes/badge/?version=latest
:target: https://docs.circuitpython.org/projects/display-shapes/en/latest/
:alt: Documentation Status
.. image:: https://raw.githubusercontent.com/adafruit/Adafruit_CircuitPython_Bundle/main/badges/adafruit_discord.svg
:target: https://adafru.it/discord
:alt: Discord
.. image:: https://github.com/adafruit/Adafruit_CircuitPython_Display_Shapes/workflows/Build%20CI/badge.svg
:target: https://github.com/adafruit/Adafruit_CircuitPython_Display_Shapes/actions
:alt: Build Status
.. image:: https://img.shields.io/badge/code%20style-black-000000.svg
:target: https://github.com/psf/black
:alt: Code Style: Black
Various common shapes for use with displayio
Dependencies
=============
This driver depends on:
* `Adafruit CircuitPython <https://github.com/adafruit/circuitpython>`_
Please ensure all dependencies are available on the CircuitPython filesystem.
This is easily achieved by downloading
`the Adafruit library and driver bundle <https://github.com/adafruit/Adafruit_CircuitPython_Bundle>`_.
Installing from PyPI
--------------------
On supported GNU/Linux systems like the Raspberry Pi, you can install the driver locally `from
PyPI <https://pypi.org/project/adafruit-circuitpython-display_shapes/>`_. To install for current user:
.. code-block:: shell
pip3 install adafruit-circuitpython-display_shapes
To install system-wide (this may be required in some cases):
.. code-block:: shell
sudo pip3 install adafruit-circuitpython-display_shapes
To install in a virtual environment in your current project:
.. code-block:: shell
mkdir project-name && cd project-name
python3 -m venv .venv
source .venv/bin/activate
pip3 install adafruit-circuitpython-display_shapes
Usage Example
=============
.. code-block:: python
import board
import displayio
from adafruit_display_shapes.rect import Rect
from adafruit_display_shapes.circle import Circle
from adafruit_display_shapes.arc import Arc
from adafruit_display_shapes.roundrect import RoundRect
splash = displayio.Group()
board.DISPLAY.root_group = splash
color_bitmap = displayio.Bitmap(320, 240, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0xFFFFFF
bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, position=(0, 0))
print(bg_sprite.position)
splash.append(bg_sprite)
triangle = Triangle(170, 50, 120, 140, 210, 160, fill=0x00FF00, outline=0xFF00FF)
splash.append(triangle)
rect = Rect(80, 20, 41, 41, fill=0x0)
splash.append(rect)
circle = Circle(100, 100, 20, fill=0x00FF00, outline=0xFF00FF)
splash.append(circle)
arc = Arc(x=100, y=100, radius=25, angle=45, direction=90, segments=10, outline=0x00FF00)
splash.append(arc)
rect2 = Rect(50, 100, 61, 81, outline=0x0, stroke=3)
splash.append(rect2)
roundrect = RoundRect(10, 10, 61, 81, 10, fill=0x0, outline=0xFF00FF, stroke=6)
splash.append(roundrect)
while True:
pass
Documentation
=============
API documentation for this library can be found on `Read the Docs <https://docs.circuitpython.org/projects/display-shapes/en/latest/>`_.
For information on building library documentation, please check out `this guide <https://learn.adafruit.com/creating-and-sharing-a-circuitpython-library/sharing-our-docs-on-readthedocs#sphinx-5-1>`_.
Contributing
============
Contributions are welcome! Please read our `Code of Conduct
<https://github.com/adafruit/Adafruit_CircuitPython_Display_Shapes/blob/main/CODE_OF_CONDUCT.md>`_
before contributing to help this project stay welcoming.
Building locally
================
Zip release files
-----------------
To build this library locally you'll need to install the
`circuitpython-build-tools <https://github.com/adafruit/circuitpython-build-tools>`_ package.
.. code-block:: shell
python3 -m venv .venv
source .venv/bin/activate
pip install circuitpython-build-tools
Once installed, make sure you are in the virtual environment:
.. code-block:: shell
source .venv/bin/activate
Then run the build:
.. code-block:: shell
circuitpython-build-bundles --filename_prefix adafruit-circuitpython-display_shapes --library_location .
Sphinx documentation
-----------------------
Sphinx is used to build the documentation based on rST files and comments in the code. First,
install dependencies (feel free to reuse the virtual environment from above):
.. code-block:: shell
python3 -m venv .venv
source .venv/bin/activate
pip install Sphinx sphinx-rtd-theme
Now, once you have the virtual environment activated:
.. code-block:: shell
cd docs
sphinx-build -E -W -b html . _build/html
This will output the documentation to ``docs/_build/html``. Open the index.html in your browser to
view them. It will also (due to -W) error out on any warning like Travis will. This is a good way to
locally verify it will pass.
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To install for current user:\n\n.. code-block:: shell\n\n pip3 install adafruit-circuitpython-display_shapes\n\nTo install system-wide (this may be required in some cases):\n\n.. code-block:: shell\n\n sudo pip3 install adafruit-circuitpython-display_shapes\n\nTo install in a virtual environment in your current project:\n\n.. code-block:: shell\n\n mkdir project-name && cd project-name\n python3 -m venv .venv\n source .venv/bin/activate\n pip3 install adafruit-circuitpython-display_shapes\n\nUsage Example\n=============\n\n.. code-block:: python\n\n import board\n import displayio\n from adafruit_display_shapes.rect import Rect\n from adafruit_display_shapes.circle import Circle\n from adafruit_display_shapes.arc import Arc\n from adafruit_display_shapes.roundrect import RoundRect\n\n splash = displayio.Group()\n board.DISPLAY.root_group = splash\n\n color_bitmap = displayio.Bitmap(320, 240, 1)\n color_palette = displayio.Palette(1)\n color_palette[0] = 0xFFFFFF\n bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, position=(0, 0))\n print(bg_sprite.position)\n splash.append(bg_sprite)\n\n triangle = Triangle(170, 50, 120, 140, 210, 160, fill=0x00FF00, outline=0xFF00FF)\n splash.append(triangle)\n\n rect = Rect(80, 20, 41, 41, fill=0x0)\n splash.append(rect)\n\n circle = Circle(100, 100, 20, fill=0x00FF00, outline=0xFF00FF)\n splash.append(circle)\n\n arc = Arc(x=100, y=100, radius=25, angle=45, direction=90, segments=10, outline=0x00FF00)\n splash.append(arc)\n\n rect2 = Rect(50, 100, 61, 81, outline=0x0, stroke=3)\n splash.append(rect2)\n\n roundrect = RoundRect(10, 10, 61, 81, 10, fill=0x0, outline=0xFF00FF, stroke=6)\n splash.append(roundrect)\n\n while True:\n pass\n\n\nDocumentation\n=============\n\nAPI documentation for this library can be found on `Read the Docs <https://docs.circuitpython.org/projects/display-shapes/en/latest/>`_.\n\nFor information on building library documentation, please check out `this guide <https://learn.adafruit.com/creating-and-sharing-a-circuitpython-library/sharing-our-docs-on-readthedocs#sphinx-5-1>`_.\n\nContributing\n============\n\nContributions are welcome! Please read our `Code of Conduct\n<https://github.com/adafruit/Adafruit_CircuitPython_Display_Shapes/blob/main/CODE_OF_CONDUCT.md>`_\nbefore contributing to help this project stay welcoming.\n\nBuilding locally\n================\n\nZip release files\n-----------------\n\nTo build this library locally you'll need to install the\n`circuitpython-build-tools <https://github.com/adafruit/circuitpython-build-tools>`_ package.\n\n.. code-block:: shell\n\n python3 -m venv .venv\n source .venv/bin/activate\n pip install circuitpython-build-tools\n\nOnce installed, make sure you are in the virtual environment:\n\n.. code-block:: shell\n\n source .venv/bin/activate\n\nThen run the build:\n\n.. code-block:: shell\n\n circuitpython-build-bundles --filename_prefix adafruit-circuitpython-display_shapes --library_location .\n\nSphinx documentation\n-----------------------\n\nSphinx is used to build the documentation based on rST files and comments in the code. 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