Introduction
============
.. image:: https://readthedocs.org/projects/adafruit_circuitpython_led_animation/badge/?version=latest
:target: https://docs.circuitpython.org/projects/led-animation/en/latest/
:alt: Documentation Status
.. image:: https://raw.githubusercontent.com/adafruit/Adafruit_CircuitPython_Bundle/main/badges/adafruit_discord.svg
:target: https://adafru.it/discord
:alt: Discord
.. image:: https://github.com/adafruit/Adafruit_CircuitPython_LED_Animation/workflows/Build%20CI/badge.svg
:target: https://github.com/adafruit/Adafruit_CircuitPython_LED_Animation/actions
:alt: Build Status
.. image:: https://img.shields.io/badge/code%20style-black-000000.svg
:target: https://github.com/psf/black
:alt: Code Style: Black
Perform a variety of LED animation tasks
Dependencies
=============
This driver depends on:
* `Adafruit CircuitPython <https://github.com/adafruit/circuitpython>`_
Please ensure all dependencies are available on the CircuitPython filesystem.
This is easily achieved by downloading
`the Adafruit library and driver bundle <https://github.com/adafruit/Adafruit_CircuitPython_Bundle>`_.
Installing from PyPI
=====================
On supported GNU/Linux systems like the Raspberry Pi, you can install the driver locally `from
PyPI <https://pypi.org/project/adafruit-circuitpython-led-animation/>`_. To install for current user:
.. code-block:: shell
pip3 install adafruit-circuitpython-led-animation
To install system-wide (this may be required in some cases):
.. code-block:: shell
sudo pip3 install adafruit-circuitpython-led-animation
To install in a virtual environment in your current project:
.. code-block:: shell
mkdir project-name && cd project-name
python3 -m venv .venv
source .venv/bin/activate
pip3 install adafruit-circuitpython-led-animation
Usage Example
=============
.. code-block:: python
import board
import neopixel
from adafruit_led_animation.animation.blink import Blink
import adafruit_led_animation.color as color
# Works on Circuit Playground Express and Bluefruit.
# For other boards, change board.NEOPIXEL to match the pin to which the NeoPixels are attached.
pixel_pin = board.NEOPIXEL
# Change to match the number of pixels you have attached to your board.
num_pixels = 10
pixels = neopixel.NeoPixel(pixel_pin, num_pixels)
blink = Blink(pixels, 0.5, color.PURPLE)
while True:
blink.animate()
Documentation
=============
API documentation for this library can be found on `Read the Docs <https://docs.circuitpython.org/projects/led-animation/en/latest/>`_.
For information on building library documentation, please check out `this guide <https://learn.adafruit.com/creating-and-sharing-a-circuitpython-library/sharing-our-docs-on-readthedocs#sphinx-5-1>`_.
Contributing
============
Contributions are welcome! Please read our `Code of Conduct
<https://github.com/apatt/CircuitPython_LED_Animation/blob/main/CODE_OF_CONDUCT.md>`_
before contributing to help this project stay welcoming.
Building locally
================
Zip release files
-----------------
To build this library locally you'll need to install the
`circuitpython-build-tools <https://github.com/adafruit/circuitpython-build-tools>`_ package.
.. code-block:: shell
python3 -m venv .venv
source .venv/bin/activate
pip install circuitpython-build-tools
Once installed, make sure you are in the virtual environment:
.. code-block:: shell
source .venv/bin/activate
Then run the build:
.. code-block:: shell
circuitpython-build-bundles --filename_prefix circuitpython-led_animation --library_location .
Sphinx documentation
-----------------------
Sphinx is used to build the documentation based on rST files and comments in the code. First,
install dependencies (feel free to reuse the virtual environment from above):
.. code-block:: shell
python3 -m venv .venv
source .venv/bin/activate
pip install Sphinx sphinx-rtd-theme
Now, once you have the virtual environment activated:
.. code-block:: shell
cd docs
sphinx-build -E -W -b html . _build/html
This will output the documentation to ``docs/_build/html``. Open the index.html in your browser to
view them. It will also (due to -W) error out on any warning like Travis will. This is a good way to
locally verify it will pass.
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