Name | arepy JSON |
Version |
0.2.3
JSON |
| download |
home_page | None |
Summary | An ECS python game engine with Raylib |
upload_time | 2025-02-01 05:25:57 |
maintainer | None |
docs_url | None |
author | None |
requires_python | >=3.10 |
license | MIT License
Copyright (c) 2024 Abrahan Gil
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
|
keywords |
ecs
game-engine
python-game-engine
|
VCS |
|
bugtrack_url |
|
requirements |
No requirements were recorded.
|
Travis-CI |
No Travis.
|
coveralls test coverage |
No coveralls.
|
# Arepy 🎮
[](https://github.com/Scr44gr/arepy/actions/workflows/python-publish.yml)
An ECS game engine created in python with raylib and imgui integration :)
## Installation 📖
```bash
pip install arepy
```
## Usage 📝
### Basic usage example
#### Creating a simple square that moves to the right
```python
from arepy import ArepyEngine, Color, Rect, Renderer2D, SystemPipeline
from arepy.bundle.components.rigidbody_component import RigidBody2D
from arepy.bundle.components.transform_component import Transform
from arepy.ecs import Entities, Query, With
from arepy.math import Vec2
WHITE_COLOR = Color(255, 255, 255, 255)
RED_COLOR = Color(255, 0, 0, 255)
def movement_system(
query: Query[Entities, With[Transform, RigidBody2D]], renderer: Renderer2D
):
delta_time = renderer.get_delta_time()
entities = query.get_entities()
for entity in entities:
transform = entity.get_component(Transform)
velocity = entity.get_component(RigidBody2D).velocity
transform.position.x += velocity.x * delta_time
transform.position.y += velocity.y * delta_time
def render_system(
query: Query[Entities, With[Transform, RigidBody2D]], renderer: Renderer2D
):
renderer.start_frame()
renderer.clear(color=WHITE_COLOR)
for entity in query.get_entities():
transform = entity.get_component(Transform)
renderer.draw_rectangle(
Rect(transform.position.x, transform.position.y, 50, 50),
color=RED_COLOR,
)
renderer.end_frame()
if __name__ == "__main__":
game = ArepyEngine()
game.title = "Example :p"
game.init()
# Add world to the game engine
world = game.create_world("example_world")
# spawn some entities
entity = world.create_entity()
entity.with_component(Transform(position=Vec2(0, 0))).with_component(RigidBody2D(velocity=Vec2(50, 10))).build()
# Add systems to the world
world.add_system(SystemPipeline.UPDATE, movement_system)
world.add_system(SystemPipeline.RENDER, render_system)
# Add set the world as the current world to the game engine
game.set_current_world("example_world")
game.run()
```
### And you can see the result:

TODO!: create a nice README.md
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"description": "# Arepy \ud83c\udfae\n[](https://github.com/Scr44gr/arepy/actions/workflows/python-publish.yml)\n\nAn ECS game engine created in python with raylib and imgui integration :)\n## Installation \ud83d\udcd6\n```bash\npip install arepy\n```\n\n## Usage \ud83d\udcdd\n\n### Basic usage example \n\n#### Creating a simple square that moves to the right\n\n```python\nfrom arepy import ArepyEngine, Color, Rect, Renderer2D, SystemPipeline\nfrom arepy.bundle.components.rigidbody_component import RigidBody2D\nfrom arepy.bundle.components.transform_component import Transform\nfrom arepy.ecs import Entities, Query, With\nfrom arepy.math import Vec2\n\nWHITE_COLOR = Color(255, 255, 255, 255)\nRED_COLOR = Color(255, 0, 0, 255)\n\n\ndef movement_system(\n query: Query[Entities, With[Transform, RigidBody2D]], renderer: Renderer2D\n):\n delta_time = renderer.get_delta_time()\n entities = query.get_entities()\n for entity in entities:\n transform = entity.get_component(Transform)\n velocity = entity.get_component(RigidBody2D).velocity\n\n transform.position.x += velocity.x * delta_time\n transform.position.y += velocity.y * delta_time\n\n\ndef render_system(\n query: Query[Entities, With[Transform, RigidBody2D]], renderer: Renderer2D\n):\n renderer.start_frame()\n renderer.clear(color=WHITE_COLOR)\n for entity in query.get_entities():\n transform = entity.get_component(Transform)\n renderer.draw_rectangle(\n Rect(transform.position.x, transform.position.y, 50, 50),\n color=RED_COLOR,\n )\n renderer.end_frame()\n\n\nif __name__ == \"__main__\":\n game = ArepyEngine()\n game.title = \"Example :p\"\n game.init()\n # Add world to the game engine\n world = game.create_world(\"example_world\")\n # spawn some entities\n\n entity = world.create_entity()\n entity.with_component(Transform(position=Vec2(0, 0))).with_component(RigidBody2D(velocity=Vec2(50, 10))).build()\n\n # Add systems to the world\n world.add_system(SystemPipeline.UPDATE, movement_system)\n world.add_system(SystemPipeline.RENDER, render_system)\n\n # Add set the world as the current world to the game engine\n game.set_current_world(\"example_world\")\n game.run()\n```\n### And you can see the result:\n\n\n\n\n\nTODO!: create a nice README.md\n",
"bugtrack_url": null,
"license": "MIT License\n \n Copyright (c) 2024 Abrahan Gil\n \n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n \n The above copyright notice and this permission notice shall be included in all\n copies or substantial portions of the Software.\n \n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n SOFTWARE.\n ",
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