# Chipnumpy
**Chipnumpy is a module for creating simple chiptune style audio waveforms using numpy.**
Chipnumpy was inspired by [chippy](https://github.com/benmoran56/chippy). It has a similar API and generates the same types of waveforms. Unlike chippy, chipnumpy uses numpy, which makes it significantly faster.
To install:
```bash
pip3 install chipnumpy
```
For example implementation, see `examples/c_scale.py` (requires pygame to play the audio).
# Synthesizer API
## The constructor
Start to generate audio by creating a Synthesizer:
```python
from chipnumpy.synthesizer import Synthesizer
s = Synthesizer()
```
You can optionally set the random seed: `s = Synthesizer(seed=0)`. This is used when generating noise waveforms; it can be useful if you want to recreate noise waveforms with the same seed.
## Generate a sine waveform
```python
from chipnumpy.synthesizer import Synthesizer
s = Synthesizer()
data = s.sine(note=293.66, amplitude=0.5, length=1.1)
```
`note` is either a frequency in Hz, or a string representing a note + octave:
```python
from chipnumpy.synthesizer import Synthesizer
s = Synthesizer()
data = s.sine(note="C5", amplitude=0.5, length=1.1)
```
`amplitude` controls the volume and is clamped to be between 0 and 1.
`length` is the duration of the waveform in seconds.
The returned `data` is an int16 byte array.
## Generate other waveforms
To generate a **triangle waveform**: `data = s.triangle("C5", 0.5, 1.1)`
To generate a **sawtooth waveform**: `data = s.sawtooth("C5", 0.5, 1.1)`
To generate a **pulse waveform**: `data = s.pulse("C5", 0.5, 1.1)` You can optionally set the duty cycle parameter, which controls the length of the pulse (must be between 1 and 100): `s.pulse("C5", 0.5, 1.1, duty_cycle=50)`.
To generate a **sawtooth waveform**: `data = s.sawtooth("C5", 0.5, 1.1)`
To generate a **noise waveform** with the same syntax: `data = s.noise("C5", 0.5, 1.1)` This uses random values; see above for how to seed the random number generator.
## Generate and write wav data
To convert data to wav data (i.e. to add a wav header): `wav = s.to_wav(data)`
To convert data to wav data and write to disk: `s.write(data, path)` where `data` is an int16 byte array and `path` is either a string or a `Path`.
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"description": "# Chipnumpy\r\n\r\n**Chipnumpy is a module for creating simple chiptune style audio waveforms using numpy.** \r\n\r\nChipnumpy was inspired by [chippy](https://github.com/benmoran56/chippy). It has a similar API and generates the same types of waveforms. Unlike chippy, chipnumpy uses numpy, which makes it significantly faster.\r\n\r\nTo install:\r\n\r\n```bash\r\npip3 install chipnumpy\r\n```\r\n\r\nFor example implementation, see `examples/c_scale.py` (requires pygame to play the audio).\r\n\r\n# Synthesizer API\r\n\r\n## The constructor\r\n\r\nStart to generate audio by creating a Synthesizer:\r\n\r\n```python\r\nfrom chipnumpy.synthesizer import Synthesizer\r\n\r\ns = Synthesizer()\r\n```\r\n\r\nYou can optionally set the random seed: `s = Synthesizer(seed=0)`. This is used when generating noise waveforms; it can be useful if you want to recreate noise waveforms with the same seed.\r\n\r\n## Generate a sine waveform\r\n\r\n```python\r\nfrom chipnumpy.synthesizer import Synthesizer\r\n\r\ns = Synthesizer()\r\ndata = s.sine(note=293.66, amplitude=0.5, length=1.1)\r\n```\r\n\r\n`note` is either a frequency in Hz, or a string representing a note + octave:\r\n\r\n```python\r\nfrom chipnumpy.synthesizer import Synthesizer\r\n\r\ns = Synthesizer()\r\ndata = s.sine(note=\"C5\", amplitude=0.5, length=1.1)\r\n```\r\n\r\n`amplitude` controls the volume and is clamped to be between 0 and 1.\r\n\r\n`length` is the duration of the waveform in seconds.\r\n\r\nThe returned `data` is an int16 byte array.\r\n\r\n## Generate other waveforms\r\n\r\nTo generate a **triangle waveform**: `data = s.triangle(\"C5\", 0.5, 1.1)`\r\n\r\nTo generate a **sawtooth waveform**: `data = s.sawtooth(\"C5\", 0.5, 1.1)`\r\n\r\nTo generate a **pulse waveform**: `data = s.pulse(\"C5\", 0.5, 1.1)` You can optionally set the duty cycle parameter, which controls the length of the pulse (must be between 1 and 100): `s.pulse(\"C5\", 0.5, 1.1, duty_cycle=50)`.\r\n\r\nTo generate a **sawtooth waveform**: `data = s.sawtooth(\"C5\", 0.5, 1.1)`\r\n\r\nTo generate a **noise waveform** with the same syntax: `data = s.noise(\"C5\", 0.5, 1.1)` This uses random values; see above for how to seed the random number generator.\r\n\r\n## Generate and write wav data\r\n\r\nTo convert data to wav data (i.e. to add a wav header): `wav = s.to_wav(data)`\r\n\r\nTo convert data to wav data and write to disk: `s.write(data, path)` where `data` is an int16 byte array and `path` is either a string or a `Path`.\r\n\r\n\r\n",
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