# deephaven.ui Plugin
Plugin prototype for programmatic layouts and callbacks. Currently calling it `deephaven.ui` but that's not set in stone.
## Build
To create your build / development environment (skip the first two lines if you already have a venv):
```sh
python -m venv .venv
source .venv/bin/activate
pip install --upgrade pip setuptools
pip install build deephaven-plugin plotly
```
To build:
```sh
python -m build --wheel
```
The wheel is stored in `dist/`.
To test within [deephaven-core](https://github.com/deephaven/deephaven-core), note where this wheel is stored (using `pwd`, for example).
Then, follow the directions in the top-level README.md to install the wheel into your Deephaven environment.
To unit test, run the following command from the root of the repo:
```sh
tox -e py
```
## Usage
Once you have the JS and python plugins installed and the server started, you can use deephaven.ui. See [examples](examples/README.md) for examples.
## Logging
The Python library uses the [logging](https://docs.python.org/3/howto/logging.html) module to log messages. The default log level is `WARNING`. To change the log level for debugging, set the log level to `DEBUG`:
```python
import logging
import sys
# Have the root logger output to stdout instead of stderr
logging.basicConfig(stream=sys.stdout, level=logging.WARNING)
# Set the log level for the deephaven.ui logger to DEBUG
logging.getLogger("deephaven.ui").setLevel(level=logging.DEBUG)
```
You can also set the log level for specific modules if you want to see specific modules' debug messages or filter out other ones, e.g.
```python
# Only log warnings from deephaven.ui.hooks
logging.getLogger("deephaven.ui.hooks").setLevel(level=logging.WARNING)
# Log all debug messages from the render module specifically
logging.getLogger("deephaven.ui.render").setLevel(level=logging.DEBUG)
```
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