dial-simulator


Namedial-simulator JSON
Version 0.1.3b0 PyPI version JSON
download
home_page
SummaryDIAL is a framework for simulating and visualizing distributed algorithms in Python.
upload_time2024-02-27 12:25:34
maintainer
docs_urlNone
authorDasenB
requires_python>=3.12
licenseThis project is licensed under Creative Commons BY-NC-SA 4.0 ======================================================================= Attribution-NonCommercial-ShareAlike 4.0 International ======================================================================= Creative Commons Corporation ("Creative Commons") is not a law firm and does not provide legal services or legal advice. Distribution of Creative Commons public licenses does not create a lawyer-client or other relationship. Creative Commons makes its licenses and related information available on an "as-is" basis. Creative Commons gives no warranties regarding its licenses, any material licensed under their terms and conditions, or any related information. Creative Commons disclaims all liability for damages resulting from their use to the fullest extent possible. Using Creative Commons Public Licenses Creative Commons public licenses provide a standard set of terms and conditions that creators and other rights holders may use to share original works of authorship and other material subject to copyright and certain other rights specified in the public license below. The following considerations are for informational purposes only, are not exhaustive, and do not form part of our licenses. Considerations for licensors: Our public licenses are intended for use by those authorized to give the public permission to use material in ways otherwise restricted by copyright and certain other rights. Our licenses are irrevocable. Licensors should read and understand the terms and conditions of the license they choose before applying it. Licensors should also secure all rights necessary before applying our licenses so that the public can reuse the material as expected. Licensors should clearly mark any material not subject to the license. This includes other CC- licensed material, or material used under an exception or limitation to copyright. More considerations for licensors: wiki.creativecommons.org/Considerations_for_licensors Considerations for the public: By using one of our public licenses, a licensor grants the public permission to use the licensed material under specified terms and conditions. If the licensor's permission is not necessary for any reason--for example, because of any applicable exception or limitation to copyright--then that use is not regulated by the license. Our licenses grant only permissions under copyright and certain other rights that a licensor has authority to grant. Use of the licensed material may still be restricted for other reasons, including because others have copyright or other rights in the material. A licensor may make special requests, such as asking that all changes be marked or described. Although not required by our licenses, you are encouraged to respect those requests where reasonable. More considerations for the public: wiki.creativecommons.org/Considerations_for_licensees ======================================================================= Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions. Section 1 -- Definitions. a. Adapted Material means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image. b. Adapter's License means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License. c. BY-NC-SA Compatible License means a license listed at creativecommons.org/compatiblelicenses, approved by Creative Commons as essentially the equivalent of this Public License. d. Copyright and Similar Rights means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights. e. Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements. f. Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material. g. License Elements means the license attributes listed in the name of a Creative Commons Public License. The License Elements of this Public License are Attribution, NonCommercial, and ShareAlike. h. Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License. i. Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license. j. Licensor means the individual(s) or entity(ies) granting rights under this Public License. k. NonCommercial means not primarily intended for or directed towards commercial advantage or monetary compensation. For purposes of this Public License, the exchange of the Licensed Material for other material subject to Copyright and Similar Rights by digital file-sharing or similar means is NonCommercial provided there is no payment of monetary compensation in connection with the exchange. l. Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them. m. Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world. n. You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning. Section 2 -- Scope. a. License grant. 1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to: a. reproduce and Share the Licensed Material, in whole or in part, for NonCommercial purposes only; and b. produce, reproduce, and Share Adapted Material for NonCommercial purposes only. 2. Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions. 3. Term. The term of this Public License is specified in Section 6(a). 4. Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a) (4) never produces Adapted Material. 5. Downstream recipients. a. Offer from the Licensor -- Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License. b. Additional offer from the Licensor -- Adapted Material. Every recipient of Adapted Material from You automatically receives an offer from the Licensor to exercise the Licensed Rights in the Adapted Material under the conditions of the Adapter's License You apply. c. No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material. 6. No endorsement. Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i). b. Other rights. 1. Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise. 2. Patent and trademark rights are not licensed under this Public License. 3. To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties, including when the Licensed Material is used other than for NonCommercial purposes. Section 3 -- License Conditions. Your exercise of the Licensed Rights is expressly made subject to the following conditions. a. Attribution. 1. If You Share the Licensed Material (including in modified form), You must: a. retain the following if it is supplied by the Licensor with the Licensed Material: i. identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated); ii. a copyright notice; iii. a notice that refers to this Public License; iv. a notice that refers to the disclaimer of warranties; v. a URI or hyperlink to the Licensed Material to the extent reasonably practicable; b. indicate if You modified the Licensed Material and retain an indication of any previous modifications; and c. indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License. 2. You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information. 3. If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable. b. ShareAlike. In addition to the conditions in Section 3(a), if You Share Adapted Material You produce, the following conditions also apply. 1. The Adapter's License You apply must be a Creative Commons license with the same License Elements, this version or later, or a BY-NC-SA Compatible License. 2. You must include the text of, or the URI or hyperlink to, the Adapter's License You apply. You may satisfy this condition in any reasonable manner based on the medium, means, and context in which You Share Adapted Material. 3. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, Adapted Material that restrict exercise of the rights granted under the Adapter's License You apply. Section 4 -- Sui Generis Database Rights. Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material: a. for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database for NonCommercial purposes only; b. if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material, including for purposes of Section 3(b); and c. You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database. For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights. Section 5 -- Disclaimer of Warranties and Limitation of Liability. a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS, IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU. b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION, NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT, INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES, COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR IN PART, THIS LIMITATION MAY NOT APPLY TO YOU. c. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability. Section 6 -- Term and Termination. a. This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically. b. Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates: 1. automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or 2. upon express reinstatement by the Licensor. For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License. c. For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License. d. Sections 1, 5, 6, 7, and 8 survive termination of this Public License. Section 7 -- Other Terms and Conditions. a. The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed. b. Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License. Section 8 -- Interpretation. a. For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License. b. To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions. c. No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor. d. Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority. ======================================================================= Creative Commons is not a party to its public licenses. Notwithstanding, Creative Commons may elect to apply one of its public licenses to material it publishes and in those instances will be considered the “Licensor.” The text of the Creative Commons public licenses is dedicated to the public domain under the CC0 Public Domain Dedication. Except for the limited purpose of indicating that material is shared under a Creative Commons public license or as otherwise permitted by the Creative Commons policies published at creativecommons.org/policies, Creative Commons does not authorize the use of the trademark "Creative Commons" or any other trademark or logo of Creative Commons without its prior written consent including, without limitation, in connection with any unauthorized modifications to any of its public licenses or any other arrangements, understandings, or agreements concerning use of licensed material. For the avoidance of doubt, this paragraph does not form part of the public licenses. Creative Commons may be contacted at creativecommons.org.
keywords distributed system distributed algorithm simulator visualization
VCS
bugtrack_url
requirements No requirements were recorded.
Travis-CI No Travis.
coveralls test coverage No coveralls.
            # DIAL
DIAL is a framework for simulating and visualizing distributed algorithms in Python.

![Screenshot of the DIAL visualization](https://github.com/DasenB/DIAL/blob/media/Readme-Images/screenshot_24_01_21.png?raw=true)


## Installation

You can use `pip` to install DIAL. Python 3.12 is recommended and the only version of python that has been tested.

```bash
pip install dial-simulator
```

Now you can import the simulator in your python file.

```python
from DIAL import *
```


## Minimal Example

```python
# 1. Import the DIAL framework
from DIAL import *

# 2. Implement some algorithm
def hello_world_algorithm(state: State, message: Message) -> None:
  state.color = DefaultColors.RED

# 3. Create an initial message
initial_message = Message(
  source_address="A/hello_world/example_instance_asdf",
  target_address="B/hello_world/example_instance_asdf",
)

# 4. Create the simulator
simulator = Simulator(
  topology=DefaultTopologies.EXAMPLE_NETWORK_3,
  algorithms={
    "hello_world": hello_world_algorithm,
  },
  initial_messages={
    1: [initial_message]
  }
)

# 5. Run the simulator
api = API(simulator=simulator)
```


## Concepts

### 1. Distributed Algorithm
Any function with a signature of 
`(state: State, message: Message) -> None`
can be used as an algorithm. It must be passed to the simulator on initialisation.

Because the behaviour of the simulator should be deterministic, there are some restrictions on what you can do within
an algorithm-function. To prevent you from accidentally breaking the determinism, access to objects defined outside the algorithm
is not possible. Only the following objects defined outside your algorithm can be accessed:

| Type                      | Description                                                                                                                                                                  |
|---------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| ``Python Builtins``       | print, range, min, max, dict, ...                                                                                                                                            |
| ``DIAL.Address``          | A reference to an instance of an algorithm on a node                                                                                                                         |
| ``DIAL.Color``            | Representation of colors in RGB                                                                                                                                              |
| ``DIAL.DefaultColors``    | Enum with predefined colors                                                                                                                                                  |
| ``DIAL.Message``          | Object to communicate between different instances                                                                                                                            |
| ``DIAL.State``            | A State-object acts as the scope of an instance and is the only place where data persists between executions                                                                 |
| ``DIAL.send``             | Function to send messages between nodes that are directly connected within the topology                                                                                      |
| ``DIAL.send_to_self``     | Function to send messages that will be received on the same node after a specified delay                                                                                     |
| ``DIAL.get_local_states`` | Function that gives you a read-only copy of all instance states that are stored on the same local node. You should not try to change it as modifications are not persistent. |
| ``DIAL.get_global_time``  | Function that gives you the global simulation time                                                                                                                           |

**Note:** This also mean that you can not use any function provided by libraries like numpy. If you really need to use a library
you can import it directly within your algorithm function. But do so at your own risk!

Any algorithm-function receives the following two arguments: 

| Argument                                     | Description                                                                                                                                                                                 |
|----------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| ``state: State``                             | The state of the instance that is called. You can make changes to the values. They will persist between multiple function calls of the same instance.                                       |
| ``message: Message``                         | The message that is being received in the current processing step.                                                                                                                          |


### 2. Topology
A topology-object defines the system your algorithm is running on. It consists of nodes and edges.
The nodes receive, process and send messages and store an internal state. The edges transport messages between nodes.
Nodes are identified by their name, edges by their source and target node.

Edges have some properties that can be different for each individual edge. This way different behaviours can be simulated. 
The following properties are defined by an edges ``EdgeConfig``-object:

- ``direction``: unidirectional or bidirectional 
- ``reliability``: Probability with wich a message arrives at its target. This can be used to simulate loss of messages.
- ``scheduler``: Function that determines the arrival time for a message send through the edge. There are predefined scheduler-functions, but you also can implement your own.


### 3. Address
An address consists of three elements:

- **Node**:       Name of a processing unit that is part of the topology.
- **Algorithm**:  Dictionary-key of the algorithm function that is provided when creating the simulator.
- **Instance**:   An algorithm can be started multiple times. Each instance has a unique name that can be chosen arbitrarily.

Addresses are represented by ``DIAL.Address``-objects and can be formatted as a string in the following way: ``node/algorithm/instance``


### 4. Message
Messages are send between instances. The target-node and the target-algorithm must already exist. If the target-instance does not yet exist it is
created once the message is being received.

Every message has a color and a title which both can be seen in the frontend.
If no color is explicitly specified it defaults to white. The title is a string that can be freely chosen.
Arbitrary data can be placed in the messages data-attribute. To prevent object references from causing side effects across different nodes and to be able
to display the message as string in the frontend, all values stored in a message must be serializable to JSON. If you store objects in a message
you might need to implement your own json encoding and decoding. Also, object-references are deliberately broken up by replacing a send message with a deepcopy before it is being delivered.
Keep that in mind when putting objects into messages.

You can send messages within your algorithm using two different methods:

- `send(message)`: Can send messages between nodes that are connected through an edge. The arrival time of the message is determined by the edge of the topology.
- `send_to_self(message, delay)`: Can send messages to instances that are located on the same node. The delay until the message is received can be chosen.


### 5. Simulator and Frontend
The simulator-object is initialized with some a topology, a set of algorithms and a set of initial messages.
You can make the simulator execute steps by either calling ``simulator.step_forward()`` from your code or by
starting the api-frontend with the simulator (which is the recommended method).

When the api is started a browser window should be opened with the url ``https://127.0.0.1:10101/index.html``.
If that is not the case you can open it manually. In the frontend you can manipulate the state of the simulation by stepping forward or backward
and by changing messages and instance-states. The only browser that has been tested is Firefox. Other browsers might or might not work.

### 6. Randomness and Determinism
Distributed systems are inherently non-deterministic. This is one of the main reasons why creating distributed programs is so hard.
To aid in the development of such programs it is desirable to enable deterministic behaviour of the simulator.
In DIAL there are two mechanisms that control two different aspects of this:

#### 6.1 Determinism of Algorithm Functions
The first is the ability to step through the program execution step by step in both forward and backward directions.
Every processing step receives a state as input and produces an altered state as output. The sequence of states for 
every algorithm instance is being recorded. When stepping forward though the simulation new states are produced and added to the 
record. When going a step backwards the latest state is removed from the record and the previous state is outputted. 
To ensure that the next time a forward-step is taken it produces the same output that was previously removed the individual calls
to the algorithm function have to be deterministic.

DIAL archives this by limiting what can be done within an algorithm function. To make sure the output of an algorithm function
only depends on the arguments supplied to the function access to the global scope is prevented. You can not access any variables declared
outside your function. This includes imported libraries. If you need to use a library you can import it directly within your function.
BUT: This can lead to unintended side effects which might break the deterministic behaviour of the simulation.

For some algorithms access to random numbers is necessary. In this case the random numbers must be obtained through the simulator
and not for example by importing the ``random``-module. The following code shows how you can get a random number within an algorithm function.
The ``state.random_number_generator``-object is a [NumPy Random Generator](https://numpy.org/doc/stable/reference/random/generator.html)-Object
which is provided by the simulator and you can use its functions.

```python
def algorithm(state: State, message: Message) -> None:
    x = int(state.random_number_generator.integers(low=0, high=10000))
```

#### 6.2 Determinism of Simulator Executions
The second desired property is the ability to reproduce behaviour across multiple executions of the python-script.
This can help when debugging and also enables the sharing of examples which always execute the same way.
For this reason the simulator can take a seed as argument. It defaults to 0 if you do not manually set it.

```python
simulator = Simulator(
    topology=...,
    algorithms=...,
    initial_messages=...,
    seed=0
)
```

There might be times when you want to test different execution paths of your program. This can be done by setting supplying ``None`` as a seed
to the Simulator. Now every time the python script is run a new seed is used. The ability to step forward and backward through the 
simulation as described in the previous section is still given.



## License
This project is licensed under **Creative Commons BY-NC-SA 4.0**

A simple summary of the license can be found under: https://creativecommons.org/licenses/by-nc-sa/4.0/deed

            

Raw data

            {
    "_id": null,
    "home_page": "",
    "name": "dial-simulator",
    "maintainer": "",
    "docs_url": null,
    "requires_python": ">=3.12",
    "maintainer_email": "",
    "keywords": "distributed system,distributed algorithm,simulator,visualization",
    "author": "DasenB",
    "author_email": "",
    "download_url": "https://files.pythonhosted.org/packages/86/0a/69ddda569de8c239c2bcb883537faef792be2b3d155da601d78c1a695688/dial-simulator-0.1.3b0.tar.gz",
    "platform": null,
    "description": "# DIAL\nDIAL is a framework for simulating and visualizing distributed algorithms in Python.\n\n![Screenshot of the DIAL visualization](https://github.com/DasenB/DIAL/blob/media/Readme-Images/screenshot_24_01_21.png?raw=true)\n\n\n## Installation\n\nYou can use `pip` to install DIAL. Python 3.12 is recommended and the only version of python that has been tested.\n\n```bash\npip install dial-simulator\n```\n\nNow you can import the simulator in your python file.\n\n```python\nfrom DIAL import *\n```\n\n\n## Minimal Example\n\n```python\n# 1. Import the DIAL framework\nfrom DIAL import *\n\n# 2. Implement some algorithm\ndef hello_world_algorithm(state: State, message: Message) -> None:\n  state.color = DefaultColors.RED\n\n# 3. Create an initial message\ninitial_message = Message(\n  source_address=\"A/hello_world/example_instance_asdf\",\n  target_address=\"B/hello_world/example_instance_asdf\",\n)\n\n# 4. Create the simulator\nsimulator = Simulator(\n  topology=DefaultTopologies.EXAMPLE_NETWORK_3,\n  algorithms={\n    \"hello_world\": hello_world_algorithm,\n  },\n  initial_messages={\n    1: [initial_message]\n  }\n)\n\n# 5. Run the simulator\napi = API(simulator=simulator)\n```\n\n\n## Concepts\n\n### 1. Distributed Algorithm\nAny function with a signature of \n`(state: State, message: Message) -> None`\ncan be used as an algorithm. It must be passed to the simulator on initialisation.\n\nBecause the behaviour of the simulator should be deterministic, there are some restrictions on what you can do within\nan algorithm-function. To prevent you from accidentally breaking the determinism, access to objects defined outside the algorithm\nis not possible. Only the following objects defined outside your algorithm can be accessed:\n\n| Type                      | Description                                                                                                                                                                  |\n|---------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| ``Python Builtins``       | print, range, min, max, dict, ...                                                                                                                                            |\n| ``DIAL.Address``          | A reference to an instance of an algorithm on a node                                                                                                                         |\n| ``DIAL.Color``            | Representation of colors in RGB                                                                                                                                              |\n| ``DIAL.DefaultColors``    | Enum with predefined colors                                                                                                                                                  |\n| ``DIAL.Message``          | Object to communicate between different instances                                                                                                                            |\n| ``DIAL.State``            | A State-object acts as the scope of an instance and is the only place where data persists between executions                                                                 |\n| ``DIAL.send``             | Function to send messages between nodes that are directly connected within the topology                                                                                      |\n| ``DIAL.send_to_self``     | Function to send messages that will be received on the same node after a specified delay                                                                                     |\n| ``DIAL.get_local_states`` | Function that gives you a read-only copy of all instance states that are stored on the same local node. You should not try to change it as modifications are not persistent. |\n| ``DIAL.get_global_time``  | Function that gives you the global simulation time                                                                                                                           |\n\n**Note:** This also mean that you can not use any function provided by libraries like numpy. If you really need to use a library\nyou can import it directly within your algorithm function. But do so at your own risk!\n\nAny algorithm-function receives the following two arguments: \n\n| Argument                                     | Description                                                                                                                                                                                 |\n|----------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| ``state: State``                             | The state of the instance that is called. You can make changes to the values. They will persist between multiple function calls of the same instance.                                       |\n| ``message: Message``                         | The message that is being received in the current processing step.                                                                                                                          |\n\n\n### 2. Topology\nA topology-object defines the system your algorithm is running on. It consists of nodes and edges.\nThe nodes receive, process and send messages and store an internal state. The edges transport messages between nodes.\nNodes are identified by their name, edges by their source and target node.\n\nEdges have some properties that can be different for each individual edge. This way different behaviours can be simulated. \nThe following properties are defined by an edges ``EdgeConfig``-object:\n\n- ``direction``: unidirectional or bidirectional \n- ``reliability``: Probability with wich a message arrives at its target. This can be used to simulate loss of messages.\n- ``scheduler``: Function that determines the arrival time for a message send through the edge. There are predefined scheduler-functions, but you also can implement your own.\n\n\n### 3. Address\nAn address consists of three elements:\n\n- **Node**:       Name of a processing unit that is part of the topology.\n- **Algorithm**:  Dictionary-key of the algorithm function that is provided when creating the simulator.\n- **Instance**:   An algorithm can be started multiple times. Each instance has a unique name that can be chosen arbitrarily.\n\nAddresses are represented by ``DIAL.Address``-objects and can be formatted as a string in the following way: ``node/algorithm/instance``\n\n\n### 4. Message\nMessages are send between instances. The target-node and the target-algorithm must already exist. If the target-instance does not yet exist it is\ncreated once the message is being received.\n\nEvery message has a color and a title which both can be seen in the frontend.\nIf no color is explicitly specified it defaults to white. The title is a string that can be freely chosen.\nArbitrary data can be placed in the messages data-attribute. To prevent object references from causing side effects across different nodes and to be able\nto display the message as string in the frontend, all values stored in a message must be serializable to JSON. If you store objects in a message\nyou might need to implement your own json encoding and decoding. Also, object-references are deliberately broken up by replacing a send message with a deepcopy before it is being delivered.\nKeep that in mind when putting objects into messages.\n\nYou can send messages within your algorithm using two different methods:\n\n- `send(message)`: Can send messages between nodes that are connected through an edge. The arrival time of the message is determined by the edge of the topology.\n- `send_to_self(message, delay)`: Can send messages to instances that are located on the same node. The delay until the message is received can be chosen.\n\n\n### 5. Simulator and Frontend\nThe simulator-object is initialized with some a topology, a set of algorithms and a set of initial messages.\nYou can make the simulator execute steps by either calling ``simulator.step_forward()`` from your code or by\nstarting the api-frontend with the simulator (which is the recommended method).\n\nWhen the api is started a browser window should be opened with the url ``https://127.0.0.1:10101/index.html``.\nIf that is not the case you can open it manually. In the frontend you can manipulate the state of the simulation by stepping forward or backward\nand by changing messages and instance-states. The only browser that has been tested is Firefox. Other browsers might or might not work.\n\n### 6. Randomness and Determinism\nDistributed systems are inherently non-deterministic. This is one of the main reasons why creating distributed programs is so hard.\nTo aid in the development of such programs it is desirable to enable deterministic behaviour of the simulator.\nIn DIAL there are two mechanisms that control two different aspects of this:\n\n#### 6.1 Determinism of Algorithm Functions\nThe first is the ability to step through the program execution step by step in both forward and backward directions.\nEvery processing step receives a state as input and produces an altered state as output. The sequence of states for \nevery algorithm instance is being recorded. When stepping forward though the simulation new states are produced and added to the \nrecord. When going a step backwards the latest state is removed from the record and the previous state is outputted. \nTo ensure that the next time a forward-step is taken it produces the same output that was previously removed the individual calls\nto the algorithm function have to be deterministic.\n\nDIAL archives this by limiting what can be done within an algorithm function. To make sure the output of an algorithm function\nonly depends on the arguments supplied to the function access to the global scope is prevented. You can not access any variables declared\noutside your function. This includes imported libraries. If you need to use a library you can import it directly within your function.\nBUT: This can lead to unintended side effects which might break the deterministic behaviour of the simulation.\n\nFor some algorithms access to random numbers is necessary. In this case the random numbers must be obtained through the simulator\nand not for example by importing the ``random``-module. The following code shows how you can get a random number within an algorithm function.\nThe ``state.random_number_generator``-object is a [NumPy Random Generator](https://numpy.org/doc/stable/reference/random/generator.html)-Object\nwhich is provided by the simulator and you can use its functions.\n\n```python\ndef algorithm(state: State, message: Message) -> None:\n    x = int(state.random_number_generator.integers(low=0, high=10000))\n```\n\n#### 6.2 Determinism of Simulator Executions\nThe second desired property is the ability to reproduce behaviour across multiple executions of the python-script.\nThis can help when debugging and also enables the sharing of examples which always execute the same way.\nFor this reason the simulator can take a seed as argument. It defaults to 0 if you do not manually set it.\n\n```python\nsimulator = Simulator(\n    topology=...,\n    algorithms=...,\n    initial_messages=...,\n    seed=0\n)\n```\n\nThere might be times when you want to test different execution paths of your program. This can be done by setting supplying ``None`` as a seed\nto the Simulator. Now every time the python script is run a new seed is used. The ability to step forward and backward through the \nsimulation as described in the previous section is still given.\n\n\n\n## License\nThis project is licensed under **Creative Commons BY-NC-SA 4.0**\n\nA simple summary of the license can be found under: https://creativecommons.org/licenses/by-nc-sa/4.0/deed\n",
    "bugtrack_url": null,
    "license": "This project is licensed under Creative Commons BY-NC-SA 4.0  =======================================================================  Attribution-NonCommercial-ShareAlike 4.0 International  =======================================================================  Creative Commons Corporation (\"Creative Commons\") is not a law firm and does not provide legal services or legal advice. Distribution of Creative Commons public licenses does not create a lawyer-client or other relationship. Creative Commons makes its licenses and related information available on an \"as-is\" basis. Creative Commons gives no warranties regarding its licenses, any material licensed under their terms and conditions, or any related information. Creative Commons disclaims all liability for damages resulting from their use to the fullest extent possible.  Using Creative Commons Public Licenses  Creative Commons public licenses provide a standard set of terms and conditions that creators and other rights holders may use to share original works of authorship and other material subject to copyright and certain other rights specified in the public license below. The following considerations are for informational purposes only, are not exhaustive, and do not form part of our licenses.  Considerations for licensors: Our public licenses are intended for use by those authorized to give the public permission to use material in ways otherwise restricted by copyright and certain other rights. Our licenses are irrevocable. Licensors should read and understand the terms and conditions of the license they choose before applying it. Licensors should also secure all rights necessary before applying our licenses so that the public can reuse the material as expected. Licensors should clearly mark any material not subject to the license. This includes other CC- licensed material, or material used under an exception or limitation to copyright. More considerations for licensors: wiki.creativecommons.org/Considerations_for_licensors  Considerations for the public: By using one of our public licenses, a licensor grants the public permission to use the licensed material under specified terms and conditions. If the licensor's permission is not necessary for any reason--for example, because of any applicable exception or limitation to copyright--then that use is not regulated by the license. Our licenses grant only permissions under copyright and certain other rights that a licensor has authority to grant. Use of the licensed material may still be restricted for other reasons, including because others have copyright or other rights in the material. A licensor may make special requests, such as asking that all changes be marked or described. Although not required by our licenses, you are encouraged to respect those requests where reasonable. More considerations for the public: wiki.creativecommons.org/Considerations_for_licensees  =======================================================================  Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License  By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License (\"Public License\"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.   Section 1 -- Definitions.  a. Adapted Material means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.  b. Adapter's License means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.  c. BY-NC-SA Compatible License means a license listed at creativecommons.org/compatiblelicenses, approved by Creative Commons as essentially the equivalent of this Public License.  d. Copyright and Similar Rights means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.  e. Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.  f. Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.  g. License Elements means the license attributes listed in the name of a Creative Commons Public License. The License Elements of this Public License are Attribution, NonCommercial, and ShareAlike.  h. Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.  i. Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.  j. Licensor means the individual(s) or entity(ies) granting rights under this Public License.  k. NonCommercial means not primarily intended for or directed towards commercial advantage or monetary compensation. For purposes of this Public License, the exchange of the Licensed Material for other material subject to Copyright and Similar Rights by digital file-sharing or similar means is NonCommercial provided there is no payment of monetary compensation in connection with the exchange.  l. Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.  m. Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.  n. You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.   Section 2 -- Scope.  a. License grant.  1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:  a. reproduce and Share the Licensed Material, in whole or in part, for NonCommercial purposes only; and  b. produce, reproduce, and Share Adapted Material for NonCommercial purposes only.  2. Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.  3. Term. The term of this Public License is specified in Section 6(a).  4. Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a) (4) never produces Adapted Material.  5. Downstream recipients.  a. Offer from the Licensor -- Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.  b. Additional offer from the Licensor -- Adapted Material. Every recipient of Adapted Material from You automatically receives an offer from the Licensor to exercise the Licensed Rights in the Adapted Material under the conditions of the Adapter's License You apply.  c. No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.  6. No endorsement. Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).  b. Other rights.  1. Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.  2. Patent and trademark rights are not licensed under this Public License.  3. To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties, including when the Licensed Material is used other than for NonCommercial purposes.   Section 3 -- License Conditions.  Your exercise of the Licensed Rights is expressly made subject to the following conditions.  a. Attribution.  1. If You Share the Licensed Material (including in modified form), You must:  a. retain the following if it is supplied by the Licensor with the Licensed Material:  i. identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);  ii. a copyright notice;  iii. a notice that refers to this Public License;  iv. a notice that refers to the disclaimer of warranties;  v. a URI or hyperlink to the Licensed Material to the extent reasonably practicable;  b. indicate if You modified the Licensed Material and retain an indication of any previous modifications; and  c. indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.  2. You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information. 3. If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.  b. ShareAlike.  In addition to the conditions in Section 3(a), if You Share Adapted Material You produce, the following conditions also apply.  1. The Adapter's License You apply must be a Creative Commons license with the same License Elements, this version or later, or a BY-NC-SA Compatible License.  2. You must include the text of, or the URI or hyperlink to, the Adapter's License You apply. You may satisfy this condition in any reasonable manner based on the medium, means, and context in which You Share Adapted Material.  3. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, Adapted Material that restrict exercise of the rights granted under the Adapter's License You apply.   Section 4 -- Sui Generis Database Rights.  Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:  a. for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database for NonCommercial purposes only;  b. if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material, including for purposes of Section 3(b); and  c. You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.  For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.   Section 5 -- Disclaimer of Warranties and Limitation of Liability.  a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS, IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.  b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION, NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT, INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES, COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.  c. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.   Section 6 -- Term and Termination.  a. This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.  b. Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:  1. automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or  2. upon express reinstatement by the Licensor.  For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.  c. For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.  d. Sections 1, 5, 6, 7, and 8 survive termination of this Public License.   Section 7 -- Other Terms and Conditions.  a. The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.  b. Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.   Section 8 -- Interpretation.  a. For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.  b. To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.  c. No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.  d. Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.  =======================================================================  Creative Commons is not a party to its public licenses. Notwithstanding, Creative Commons may elect to apply one of its public licenses to material it publishes and in those instances will be considered the \u201cLicensor.\u201d The text of the Creative Commons public licenses is dedicated to the public domain under the CC0 Public Domain Dedication. Except for the limited purpose of indicating that material is shared under a Creative Commons public license or as otherwise permitted by the Creative Commons policies published at creativecommons.org/policies, Creative Commons does not authorize the use of the trademark \"Creative Commons\" or any other trademark or logo of Creative Commons without its prior written consent including, without limitation, in connection with any unauthorized modifications to any of its public licenses or any other arrangements, understandings, or agreements concerning use of licensed material. For the avoidance of doubt, this paragraph does not form part of the public licenses.  Creative Commons may be contacted at creativecommons.org.  ",
    "summary": "DIAL is a framework for simulating and visualizing distributed algorithms in Python.",
    "version": "0.1.3b0",
    "project_urls": {
        "Source Code": "https://github.com/DasenB/DIAL"
    },
    "split_keywords": [
        "distributed system",
        "distributed algorithm",
        "simulator",
        "visualization"
    ],
    "urls": [
        {
            "comment_text": "",
            "digests": {
                "blake2b_256": "794e2f375cdb10e8c3e14a77bb6c691fbc630110b1253c693f145b2e54630253",
                "md5": "d1b839e3cef7f80c13b08c15c74b7410",
                "sha256": "d2b45874c342ca1dea74f27978a3b9cd1d4ab90166d357ff268108728aaaf68d"
            },
            "downloads": -1,
            "filename": "dial_simulator-0.1.3b0-py3-none-any.whl",
            "has_sig": false,
            "md5_digest": "d1b839e3cef7f80c13b08c15c74b7410",
            "packagetype": "bdist_wheel",
            "python_version": "py3",
            "requires_python": ">=3.12",
            "size": 4124513,
            "upload_time": "2024-02-27T12:25:23",
            "upload_time_iso_8601": "2024-02-27T12:25:23.518554Z",
            "url": "https://files.pythonhosted.org/packages/79/4e/2f375cdb10e8c3e14a77bb6c691fbc630110b1253c693f145b2e54630253/dial_simulator-0.1.3b0-py3-none-any.whl",
            "yanked": false,
            "yanked_reason": null
        },
        {
            "comment_text": "",
            "digests": {
                "blake2b_256": "860a69ddda569de8c239c2bcb883537faef792be2b3d155da601d78c1a695688",
                "md5": "14d66f03c089c8249d5f0e3cbe1c3863",
                "sha256": "a4273b4ca5592a07492f2cc4fd4d5e9e869619e8142e36422b18b64e377a2dfe"
            },
            "downloads": -1,
            "filename": "dial-simulator-0.1.3b0.tar.gz",
            "has_sig": false,
            "md5_digest": "14d66f03c089c8249d5f0e3cbe1c3863",
            "packagetype": "sdist",
            "python_version": "source",
            "requires_python": ">=3.12",
            "size": 2222438,
            "upload_time": "2024-02-27T12:25:34",
            "upload_time_iso_8601": "2024-02-27T12:25:34.996959Z",
            "url": "https://files.pythonhosted.org/packages/86/0a/69ddda569de8c239c2bcb883537faef792be2b3d155da601d78c1a695688/dial-simulator-0.1.3b0.tar.gz",
            "yanked": false,
            "yanked_reason": null
        }
    ],
    "upload_time": "2024-02-27 12:25:34",
    "github": true,
    "gitlab": false,
    "bitbucket": false,
    "codeberg": false,
    "github_user": "DasenB",
    "github_project": "DIAL",
    "travis_ci": false,
    "coveralls": false,
    "github_actions": false,
    "lcname": "dial-simulator"
}
        
Elapsed time: 0.20809s