fpstimer


Namefpstimer JSON
Version 0.0.1 PyPI version JSON
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home_pagehttps://github.com/asweigart/fpstimer
SummaryA clock timer that provides sleep()-like features for maintaining a certain "frames per second" (FPS) framerate in Python 2 and 3.
upload_time2019-08-15 23:29:40
maintainer
docs_urlNone
authorAl Sweigart
requires_python
licenseGPLv3+
keywords
VCS
bugtrack_url
requirements No requirements were recorded.
Travis-CI No Travis.
coveralls test coverage
            # fpstimer

A clock timer that provides sleep()-like features for maintaining a certain "frames per second" (FPS) framerate in Python 2 and 3.

Sometimes you'll want to slow down your computer so it doesn't run too fast for the user. For example, if you want to run a video game at 60 frames per second (FPS), but the game can render the graphics for the screen in less than 1/60 second, you'll need the program to pause for however much time is remaining in that 1/60 second. This varible amount of time can be calculated by FPS Timer.

Install
=======

    pip install fpstimer

Usage
=====

The frame rate is set by passing the integer FPS to the FPSTimer() constructor. The FPSTimer object has an sleep() method that pauses for a variable amount of time needed to maintain that framerate.

For example, calling FPSTimer(10) creates a timer for 10 fps. Each "frame" should last for 1/10 of a second. Running your program without an FPS timer could cause your program to run too fast for the user, especially as CPUs get faster. After running the code for a single frame, calling sleep() will pause the program for however much is needed for the remaining 1/10 second for that frame. This pause is calculated from the last time that sleep() was called for the previous frame.

    >>> import fpstimer
    >>> timer = fpstimer.FPSTimer(60) # Make a timer that is set for 60 fps.
    >>> for i in range(100): # Each iteration of this loop will last (at least) 1/60 of a second.
    ...     # Do calculations/work for a single "frame" here.
    ...     timer.sleep() # Pause just enough to have a 1/60 second wait since last fpstSleep() call.
            

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