Name | jaxgl JSON |
Version |
1.0.1
JSON |
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home_page | None |
Summary | An simple JAX graphics library |
upload_time | 2024-11-03 22:07:24 |
maintainer | None |
docs_url | None |
author | None |
requires_python | >=3.10 |
license | None |
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# JaxGL
<p align="center">
<a href= "https://pypi.org/project/jaxgl/">
<img src="https://img.shields.io/badge/python-3.10%20%7C%203.11%20%7C%203.12-blue" /></a>
<a href= "https://pypi.org/project/jaxgl/">
<img src="https://img.shields.io/badge/pypi-1.0.1-green" /></a>
<a href= "https://github.com/MichaelTMatthews/Craftax/blob/main/LICENSE">
<img src="https://img.shields.io/badge/License-MIT-yellow" /></a>
<a href= "https://github.com/psf/black">
<img src="https://img.shields.io/badge/code%20style-black-000000.svg" /></a>
</p>
JaxGL is a simple and flexible graphics library written entirely in <a href="https://github.com/google/jax">JAX</a>. JaxGL was created by [Michael Matthews](https://github.com/MichaelTMatthews) and [Michael Beukman](https://github.com/Michael-Beukman) for the [Kinetix](https://github.com/FLAIROx/Kinetix) project.
# 💻 Basic Usage
```python
# 512x512 pixels
screen_size = (512, 512)
# Clear a fresh screen with a black background
clear_colour = jnp.array([0.0, 0.0, 0.0])
pixels = clear_screen(screen_size, clear_colour)
# We render to a 256x256 'patch'
patch_size = (256, 256)
triangle_renderer = make_renderer(screen_size, fragment_shader_triangle, patch_size)
# Patch position (top left corner)
pos = jnp.array([128, 128])
triangle_data = (
# Vertices (note these must be anti-clockwise)
jnp.array([[150, 200], [150, 300], [300, 150]]),
# Colour
jnp.array([255.0, 0.0, 0.0]),
)
# Render the triangle to the screen
pixels = triangle_renderer(pixels, pos, triangle_data)
```
This produces the following image:
<p align="center">
<img width="20%" src="images/simple_render.png" />
</p>
# 👨💻 Custom Shaders
Arbitrary rendering effects can be achieved by writing your own shaders.
```python
screen_size = (512, 512)
clear_colour = jnp.array([0.0, 0.0, 0.0])
pixels = clear_screen(screen_size, clear_colour)
patch_size = (256, 256)
# We make our own variation of the circle shader
# We give both a central and edge colour and interpolate between these
# Each fragment shader has access to
# position: global position in screen space
# current_frag: the current colour of the fragment (useful for transparency)
# unit_position: the position inside the patch (scaled to between 0 and 1)
# uniform: anything you want for your shader. These are the same for every fragment.
def my_shader(position, current_frag, unit_position, uniform):
centre, radius, colour_centre, colour_outer = uniform
dist = jnp.sqrt(jnp.square(position - centre).sum())
colour_interp = dist / radius
colour = colour_interp * colour_outer + (1 - colour_interp) * colour_centre
return jax.lax.select(dist < radius, colour, current_frag)
circle_renderer = make_renderer(screen_size, my_shader, patch_size)
# Patch position (top left corner)
pos = jnp.array([128, 128])
# This is the uniform that is passed to the shader
circle_data = (
# Centre
jnp.array([256.0, 256.0]),
# Radius
100.0,
# Colour centre
jnp.array([255.0, 0.0, 0.0]),
# Colour outer
jnp.array([0.0, 255.0, 0.0]),
)
# Render the triangle to the screen
pixels = circle_renderer(pixels, pos, circle_data)
```
<p align="center">
<img width="20%" src="images/custom_shader.png" />
</p>
# 🔄 In Kinetix
JaxGL is used for rendering in [Kinetix](https://github.com/FLAIROx/Kinetix). Shown below is an example robotics grasping task.
<p align="center">
<img width="40%" src="images/kinetix.png" />
</p>
# ⬇️ Installation
To use JaxGL in your work you can install via PyPi:
```commandline
pip install jaxgl
```
If you want to extend JaxGL you can install as follows:
```commandline
git clone https://github.com/FLAIROx/JaxGL
cd JaxGL
pip install -e ".[dev]"
pre-commit install
```
# 🔍 See Also
- [JAX Renderer](https://github.com/JoeyTeng/jaxrenderer) A more complete JAX renderer more suitable for 3D rendering.
- [Jax2D](https://github.com/MichaelTMatthews/Jax2D) 2D physics engine in JAX.
- [Kinetix](https://github.com/FLAIROx/Kinetix) physics-based reinforcement learning in JAX.
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"description": "# JaxGL\n<p align=\"center\">\n <a href= \"https://pypi.org/project/jaxgl/\">\n <img src=\"https://img.shields.io/badge/python-3.10%20%7C%203.11%20%7C%203.12-blue\" /></a>\n <a href= \"https://pypi.org/project/jaxgl/\">\n <img src=\"https://img.shields.io/badge/pypi-1.0.1-green\" /></a>\n <a href= \"https://github.com/MichaelTMatthews/Craftax/blob/main/LICENSE\">\n <img src=\"https://img.shields.io/badge/License-MIT-yellow\" /></a>\n <a href= \"https://github.com/psf/black\">\n <img src=\"https://img.shields.io/badge/code%20style-black-000000.svg\" /></a>\n</p>\n\nJaxGL is a simple and flexible graphics library written entirely in <a href=\"https://github.com/google/jax\">JAX</a>. JaxGL was created by [Michael Matthews](https://github.com/MichaelTMatthews) and [Michael Beukman](https://github.com/Michael-Beukman) for the [Kinetix](https://github.com/FLAIROx/Kinetix) project.\n\n# \ud83d\udcbb Basic Usage\n```python\n# 512x512 pixels\nscreen_size = (512, 512)\n\n# Clear a fresh screen with a black background\nclear_colour = jnp.array([0.0, 0.0, 0.0])\npixels = clear_screen(screen_size, clear_colour)\n\n# We render to a 256x256 'patch'\npatch_size = (256, 256)\ntriangle_renderer = make_renderer(screen_size, fragment_shader_triangle, patch_size)\n\n# Patch position (top left corner)\npos = jnp.array([128, 128])\n\ntriangle_data = (\n # Vertices (note these must be anti-clockwise)\n jnp.array([[150, 200], [150, 300], [300, 150]]),\n # Colour\n jnp.array([255.0, 0.0, 0.0]),\n)\n\n# Render the triangle to the screen\npixels = triangle_renderer(pixels, pos, triangle_data)\n```\n\nThis produces the following image:\n\n<p align=\"center\">\n <img width=\"20%\" src=\"images/simple_render.png\" />\n</p>\n\n# \ud83d\udc68\u200d\ud83d\udcbb Custom Shaders\nArbitrary rendering effects can be achieved by writing your own shaders.\n```python\nscreen_size = (512, 512)\n\nclear_colour = jnp.array([0.0, 0.0, 0.0])\npixels = clear_screen(screen_size, clear_colour)\n\npatch_size = (256, 256)\n\n# We make our own variation of the circle shader\n# We give both a central and edge colour and interpolate between these\n\n# Each fragment shader has access to\n# position: global position in screen space\n# current_frag: the current colour of the fragment (useful for transparency)\n# unit_position: the position inside the patch (scaled to between 0 and 1)\n# uniform: anything you want for your shader. These are the same for every fragment.\n\ndef my_shader(position, current_frag, unit_position, uniform):\n centre, radius, colour_centre, colour_outer = uniform\n\n dist = jnp.sqrt(jnp.square(position - centre).sum())\n colour_interp = dist / radius\n\n colour = colour_interp * colour_outer + (1 - colour_interp) * colour_centre\n\n return jax.lax.select(dist < radius, colour, current_frag)\n\ncircle_renderer = make_renderer(screen_size, my_shader, patch_size)\n\n# Patch position (top left corner)\npos = jnp.array([128, 128])\n\n# This is the uniform that is passed to the shader\ncircle_data = (\n # Centre\n jnp.array([256.0, 256.0]),\n # Radius\n 100.0,\n # Colour centre\n jnp.array([255.0, 0.0, 0.0]),\n # Colour outer\n jnp.array([0.0, 255.0, 0.0]),\n)\n\n# Render the triangle to the screen\npixels = circle_renderer(pixels, pos, circle_data)\n```\n\n<p align=\"center\">\n <img width=\"20%\" src=\"images/custom_shader.png\" />\n</p>\n\n# \ud83d\udd04 In Kinetix\nJaxGL is used for rendering in [Kinetix](https://github.com/FLAIROx/Kinetix). Shown below is an example robotics grasping task.\n<p align=\"center\">\n <img width=\"40%\" src=\"images/kinetix.png\" />\n</p>\n\n# \u2b07\ufe0f Installation\nTo use JaxGL in your work you can install via PyPi:\n```commandline\npip install jaxgl\n```\n\nIf you want to extend JaxGL you can install as follows:\n```commandline\ngit clone https://github.com/FLAIROx/JaxGL\ncd JaxGL\npip install -e \".[dev]\"\npre-commit install\n```\n\n# \ud83d\udd0d See Also\n- [JAX Renderer](https://github.com/JoeyTeng/jaxrenderer) A more complete JAX renderer more suitable for 3D rendering.\n- [Jax2D](https://github.com/MichaelTMatthews/Jax2D) 2D physics engine in JAX.\n- [Kinetix](https://github.com/FLAIROx/Kinetix) physics-based reinforcement learning in JAX.\n",
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