# đŽ mistercar-input-devices
A cross-platform Python package for capturing and emulating keyboard, mouse, and gamepad inputs.
## đ Features
- â¨ī¸ Keyboard input capture and emulation
- đąī¸ Mouse input capture and emulation
- đšī¸ Gamepad input capture and emulation
- đī¸ Racing wheel input capture
- đĨī¸ Cross-platform support (Windows, macOS, Linux)
## đ Installation
You can install mistercar-input-devices using pip:
```bash
pip install mistercar-input-devices
```
### đ Prerequisites
- Python 3.10 or higher
#### Windows-specific setup
1. Disable driver signature enforcement. This is necessary for installing unsigned drivers. Follow the instructions in this guide: [How to disable driver signature enforcement on Windows 10](https://medium.com/@pypaya_tech/unlock-your-windows-a-guide-to-disabling-driver-signature-enforcement-342103d51997)
2. Open a command prompt as an administrator.
3. Navigate to the appropriate directory:
- For 64-bit systems: `cd path\to\mistercar_input_devices\backend\windows\platform_specific\pyxinput\ScpVBus-x64`
- For 32-bit systems: `cd path\to\mistercar_input_devices\backend\windows\platform_specific\pyxinput\ScpVBus-x86`
4. Run the following command:
```
devcon.exe install ScpVBus.inf Root\ScpVBus
```
## đ¯ Usage
Here are some basic examples of how to use mistercar-input-devices:
### â¨ī¸ Keyboard
```python
from mistercar_input_devices.input_readers.keyboard_reader import global_keyboard_reader
from mistercar_input_devices.input_emulators.keyboard_emulator import global_keyboard_emulator
# Check if a key is pressed
if global_keyboard_reader.get_key_state('A'):
print("A key is pressed")
# Press a key
global_keyboard_emulator.emulate_key('B', 1) # Press
global_keyboard_emulator.emulate_key('B', 0) # Release
```
### đąī¸ Mouse
```python
from mistercar_input_devices.input_readers.mouse_reader import global_mouse_reader
from mistercar_input_devices.input_emulators.mouse_emulator import global_mouse_emulator
# Read mouse position
x, y = global_mouse_reader.get_cursor_position()
print(f"Mouse position: {x}, {y}")
# Move mouse
global_mouse_emulator.move_cursor_to(100, 100)
# Click
global_mouse_emulator.left_click()
```
### đšī¸ Gamepad
```python
from mistercar_input_devices.input_readers.gamepad_reader import global_gamepad_reader
from mistercar_input_devices.input_emulators.gamepad_emulator import global_gamepad_emulator
# Read gamepad state
gamepad_state = global_gamepad_reader.get_control_state('AxisLx')
print(f"Left stick X-axis: {gamepad_state}")
# Emulate gamepad input
global_gamepad_emulator.emulate_control('AxisLx', 0.5) # Move left stick halfway to the right
```
### đī¸ Racing Wheel
```python
from mistercar_input_devices.input_readers.wheel_reader.manufacturers.thrustmaster.tmx import (
global_tmx_wheel, WheelButton
)
# Get complete wheel state
state = global_tmx_wheel.get_state()
print(f"Steering: {state.steering:.2f}") # -1.0 (full left) to 1.0 (full right)
print(f"Throttle: {state.throttle:.2f}") # 0.0 to 1.0
print(f"Brake: {state.brake:.2f}") # 0.0 to 1.0
print(f"Clutch: {state.clutch:.2f}") # 0.0 to 1.0
# Check specific buttons
if state.buttons[WheelButton.XBOX_A]:
print("A button is pressed")
if state.buttons[WheelButton.PADDLE_RIGHT]:
print("Right paddle shifter is pressed")
# Switch pedal mode if needed (for wheels that support it)
global_tmx_wheel.set_pedal_mode("swapped") # Changes throttle/clutch mapping
```
## đ Examples
Check out the `examples` directory for comprehensive demonstrations of the library's capabilities. We provide three example scripts:
1. `keyboard_example.py`: Demonstrates keyboard input reading and emulation.
2. `mouse_example.py`: Shows mouse input reading and emulation.
3. `gamepad_example.py`: Illustrates gamepad input reading and emulation.
4. `read_thrustmaster_tmx_wheel.py`: Illustrates Thrustmaster TMX steering wheel input reading.
## đ Implementation status
The current implementation status of mistercar-input-devices across different platforms:
| Feature | Windows | Linux | macOS |
|---------|---------|-------|-------|
| Keyboard Reader | â
| â | â |
| Keyboard Emulator | â
| â
| â
|
| Mouse Reader | â
| â | â |
| Mouse Emulator | â
| â
| â
|
| Gamepad Reader | â
| â | â |
| Gamepad Emulator | â
| â | â |
| Racing Wheel Reader | â ī¸ | â | â |
Legend:
- â
Fully implemented
- â ī¸ Partially implemented or needs testing
- â Not yet implemented
### Supported racing wheels
Currently supported racing wheel models:
- Thrustmaster TMX Racing Wheel (Windows only)
### Notes on implementation
- Windows: Custom low-level implementation for all features, ensuring reliability in various contexts, including video games.
- Linux and macOS:
- Keyboard and Mouse emulation use PyAutoGUI, which works well in most contexts but may have limitations in some video games.
- Keyboard and Mouse reading functionality is not yet implemented.
- Gamepad functionality is not yet implemented.
- Racing wheel support is currently limited to specific models on Windows, with plans to expand both device and platform support.
### Roadmap
- Implement keyboard and mouse reading functionality for Linux and macOS platforms.
- Implement gamepad support for Linux and macOS.
- Enhance cross-platform compatibility and consistency.
- Explore options for more reliable input methods in game contexts for Linux and macOS.
- Expand racing wheel support to more models and manufacturers
- Implement force feedback support for compatible wheels
- Add racing wheel support for Linux and macOS platforms
We welcome contributions to help improve and extend the library's functionality across all supported platforms!
## đ¤ Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
## đ License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
## đ Acknowledgments
Special thanks to the creators of these libraries and projects that have been instrumental in the development of mistercar-input-devices:
- [PYXInput](https://github.com/bayangan1991/PYXInput): For gamepad reading and emulation implementation on Windows.
- [pygta5](https://github.com/Sentdex/pygta5): For inspiration from the self-driving car GTA V project and the `keys.py` file, which was particularly helpful for implementing keyboard emulation on Windows.
- [PyAutoGUI](https://pypi.org/project/PyAutoGUI/): For providing cross-platform keyboard and mouse emulation capabilities, especially utilized in our Linux and macOS implementations.
- [PyWinUSB](https://github.com/rene-aguirre/pywinusb): For USB device communication on Windows, enabling racing wheel support.
We are grateful for the open-source community and these projects that have made our work possible.
Raw data
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"description": "# \ud83c\udfae mistercar-input-devices\n\nA cross-platform Python package for capturing and emulating keyboard, mouse, and gamepad inputs.\n\n## \ud83c\udf1f Features\n\n- \u2328\ufe0f Keyboard input capture and emulation\n- \ud83d\uddb1\ufe0f Mouse input capture and emulation\n- \ud83d\udd79\ufe0f Gamepad input capture and emulation\n- \ud83c\udfce\ufe0f Racing wheel input capture\n- \ud83d\udda5\ufe0f Cross-platform support (Windows, macOS, Linux)\n\n## \ud83d\ude80 Installation\n\nYou can install mistercar-input-devices using pip:\n\n```bash\npip install mistercar-input-devices\n```\n\n### \ud83d\udccb Prerequisites\n\n- Python 3.10 or higher\n\n#### Windows-specific setup\n\n1. Disable driver signature enforcement. This is necessary for installing unsigned drivers. Follow the instructions in this guide: [How to disable driver signature enforcement on Windows 10](https://medium.com/@pypaya_tech/unlock-your-windows-a-guide-to-disabling-driver-signature-enforcement-342103d51997)\n\n2. Open a command prompt as an administrator.\n\n3. Navigate to the appropriate directory:\n - For 64-bit systems: `cd path\\to\\mistercar_input_devices\\backend\\windows\\platform_specific\\pyxinput\\ScpVBus-x64`\n - For 32-bit systems: `cd path\\to\\mistercar_input_devices\\backend\\windows\\platform_specific\\pyxinput\\ScpVBus-x86`\n\n4. Run the following command:\n ```\n devcon.exe install ScpVBus.inf Root\\ScpVBus\n ```\n\n## \ud83c\udfaf Usage\n\nHere are some basic examples of how to use mistercar-input-devices:\n\n### \u2328\ufe0f Keyboard\n\n```python\nfrom mistercar_input_devices.input_readers.keyboard_reader import global_keyboard_reader\nfrom mistercar_input_devices.input_emulators.keyboard_emulator import global_keyboard_emulator\n\n# Check if a key is pressed\nif global_keyboard_reader.get_key_state('A'):\n print(\"A key is pressed\")\n\n# Press a key\nglobal_keyboard_emulator.emulate_key('B', 1) # Press\nglobal_keyboard_emulator.emulate_key('B', 0) # Release\n```\n\n### \ud83d\uddb1\ufe0f Mouse\n\n```python\nfrom mistercar_input_devices.input_readers.mouse_reader import global_mouse_reader\nfrom mistercar_input_devices.input_emulators.mouse_emulator import global_mouse_emulator\n\n# Read mouse position\nx, y = global_mouse_reader.get_cursor_position()\nprint(f\"Mouse position: {x}, {y}\")\n\n# Move mouse\nglobal_mouse_emulator.move_cursor_to(100, 100)\n\n# Click\nglobal_mouse_emulator.left_click()\n```\n\n### \ud83d\udd79\ufe0f Gamepad\n\n```python\nfrom mistercar_input_devices.input_readers.gamepad_reader import global_gamepad_reader\nfrom mistercar_input_devices.input_emulators.gamepad_emulator import global_gamepad_emulator\n\n# Read gamepad state\ngamepad_state = global_gamepad_reader.get_control_state('AxisLx')\nprint(f\"Left stick X-axis: {gamepad_state}\")\n\n# Emulate gamepad input\nglobal_gamepad_emulator.emulate_control('AxisLx', 0.5) # Move left stick halfway to the right\n```\n\n### \ud83c\udfce\ufe0f Racing Wheel\n\n```python\nfrom mistercar_input_devices.input_readers.wheel_reader.manufacturers.thrustmaster.tmx import (\n global_tmx_wheel, WheelButton\n)\n\n# Get complete wheel state\nstate = global_tmx_wheel.get_state()\nprint(f\"Steering: {state.steering:.2f}\") # -1.0 (full left) to 1.0 (full right)\nprint(f\"Throttle: {state.throttle:.2f}\") # 0.0 to 1.0\nprint(f\"Brake: {state.brake:.2f}\") # 0.0 to 1.0\nprint(f\"Clutch: {state.clutch:.2f}\") # 0.0 to 1.0\n\n# Check specific buttons\nif state.buttons[WheelButton.XBOX_A]:\n print(\"A button is pressed\")\n\nif state.buttons[WheelButton.PADDLE_RIGHT]:\n print(\"Right paddle shifter is pressed\")\n\n# Switch pedal mode if needed (for wheels that support it)\nglobal_tmx_wheel.set_pedal_mode(\"swapped\") # Changes throttle/clutch mapping\n```\n\n## \ud83d\ude80 Examples\n\nCheck out the `examples` directory for comprehensive demonstrations of the library's capabilities. We provide three example scripts:\n\n1. `keyboard_example.py`: Demonstrates keyboard input reading and emulation.\n2. `mouse_example.py`: Shows mouse input reading and emulation.\n3. `gamepad_example.py`: Illustrates gamepad input reading and emulation.\n4. `read_thrustmaster_tmx_wheel.py`: Illustrates Thrustmaster TMX steering wheel input reading.\n\n## \ud83d\udcca Implementation status\n\nThe current implementation status of mistercar-input-devices across different platforms:\n\n| Feature | Windows | Linux | macOS |\n|---------|---------|-------|-------|\n| Keyboard Reader | \u2705 | \u274c | \u274c |\n| Keyboard Emulator | \u2705 | \u2705 | \u2705 |\n| Mouse Reader | \u2705 | \u274c | \u274c |\n| Mouse Emulator | \u2705 | \u2705 | \u2705 |\n| Gamepad Reader | \u2705 | \u274c | \u274c |\n| Gamepad Emulator | \u2705 | \u274c | \u274c |\n| Racing Wheel Reader | \u26a0\ufe0f | \u274c | \u274c |\n\nLegend:\n- \u2705 Fully implemented\n- \u26a0\ufe0f Partially implemented or needs testing\n- \u274c Not yet implemented\n\n### Supported racing wheels\n\nCurrently supported racing wheel models:\n- Thrustmaster TMX Racing Wheel (Windows only)\n\n### Notes on implementation\n\n- Windows: Custom low-level implementation for all features, ensuring reliability in various contexts, including video games.\n- Linux and macOS: \n - Keyboard and Mouse emulation use PyAutoGUI, which works well in most contexts but may have limitations in some video games.\n - Keyboard and Mouse reading functionality is not yet implemented.\n - Gamepad functionality is not yet implemented.\n- Racing wheel support is currently limited to specific models on Windows, with plans to expand both device and platform support.\n\n### Roadmap\n\n- Implement keyboard and mouse reading functionality for Linux and macOS platforms.\n- Implement gamepad support for Linux and macOS.\n- Enhance cross-platform compatibility and consistency.\n- Explore options for more reliable input methods in game contexts for Linux and macOS.\n- Expand racing wheel support to more models and manufacturers\n- Implement force feedback support for compatible wheels\n- Add racing wheel support for Linux and macOS platforms\n\nWe welcome contributions to help improve and extend the library's functionality across all supported platforms!\n\n## \ud83e\udd1d Contributing\n\nContributions are welcome! 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