| Name | python-bedrock JSON |
| Version |
1.1.0
JSON |
| download |
| home_page | None |
| Summary | Async Python reimplementation of the Bedrock protocol. |
| upload_time | 2025-10-22 21:21:51 |
| maintainer | None |
| docs_url | None |
| author | ghulq |
| requires_python | >=3.9 |
| license | MIT |
| keywords |
minecraft
bedrock
protocol
async
|
| VCS |
|
| bugtrack_url |
|
| requirements |
No requirements were recorded.
|
| Travis-CI |
No Travis.
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| coveralls test coverage |
No coveralls.
|
# python-bedrock
Async Python reimplementation of the Bedrock (Minecraft) network protocol.
This project provides an asyncio-based library that mirrors the structure and basic API of the original JavaScript `bedrock-protocol` prototype. It aims to offer lightweight building blocks for creating Bedrock-compatible clients and servers, packet datatypes, and transforms (serialization/encryption).
Key features
- Async client and server primitives (`createClient`, `createServer`) matching an evented API
- Connection and packet helpers in `python_bedrock.connection` and `python_bedrock.transforms`
- Packet datatypes and (de)serialization utilities under `python_bedrock.datatypes`
- Example scripts in the `examples/` folder and unit tests in `tests/`
Requirements
- Python 3.9+
- Dependencies declared in `pyproject.toml`: `aiohttp`, `pyjwt`, `cryptography`
Installation
Install from source in editable mode for development:
```bash
python -m pip install -e .
```
Or build a wheel and install (poetry/build-system is configured via `pyproject.toml`):
```bash
python -m build
python -m pip install dist/python_bedrock-*.whl
```
Quickstart
Basic client (connects to a Bedrock server and starts the reader loop):
```python
import asyncio
from python_bedrock import createClient
async def main():
client = await createClient('127.0.0.1', 19132)
# Register handlers
client.on('packet', lambda pkt: print('raw packet', pkt))
client.on('text', lambda message, source: print(f'{source}: {message}'))
# Keep running until disconnected
try:
await asyncio.sleep(3600)
finally:
await client.disconnect()
asyncio.run(main())
```
Basic server:
```python
import asyncio
from python_bedrock import createServer
async def run_server():
srv = createServer('0.0.0.0', 19132)
# Register events
srv.on('listening', lambda info: print('listening on', info))
srv.on('connect', lambda client: print('client connected', client))
# Start listening
await srv.listen()
try:
await asyncio.Event().wait() # run forever
finally:
await srv.close()
asyncio.run(run_server())
```
API overview
- `python_bedrock.createClient(host, port, **options)` — asynchronous helper that opens a TCP connection, returns a started `Client` instance. The returned `Client` implements an evented API (`on`, `off`, `_emit`) and packet helpers such as `queue(packetId, payload)` and `sendMessage(message)`.
- `python_bedrock.createServer(host, port, **options)` — returns a `Server` instance. Call `await server.listen()` to start listening. The `Server` emits events such as `listening`, `connect`, `disconnect`, and `error`. Use `server.broadcast(packetName, payload)` to send packets to all clients.
- `python_bedrock.Connection` — low-level connection wrapper used internally; exposes `send`, `receive` and `close`.
- `python_bedrock.datatypes` — packet classes with `serialize()` and `deserialize()` helpers. See `tests/test_packets.py` for examples of packet construction and roundtrip assertions.
Examples and tests
- Examples are available in the `examples/` directory (`simple_client.py`, `simple_server.py`, etc.). They are minimal stubs demonstrating API usage.
- Unit tests use `pytest`. Run the test suite with:
```bash
python -m pytest -q
```
Contributing
Contributions are welcome. For small changes, open a pull request with a clear description. Please:
- Run and update tests where appropriate
- Keep API changes backwards compatible when possible
- Follow existing code style and type hints
Notes and limitations
- This library is an independent reimplementation and does not provide complete feature parity with the original JS project. It focuses on core packet types and a small, evented runtime useful for experimentation and integration tests.
- Some example scripts are intentionally minimal and do not perform full protocol handshakes. See `python_bedrock/handshake` and `python_bedrock/auth` for more advanced pieces.
License
MIT — see the `LICENSE` file for details.
Acknowledgements
This project mirrors ideas from the JavaScript `bedrock-protocol` project. See the parent repository for protocol-level documentation and packet specifications.
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"description": "# python-bedrock\n\nAsync Python reimplementation of the Bedrock (Minecraft) network protocol.\n\nThis project provides an asyncio-based library that mirrors the structure and basic API of the original JavaScript `bedrock-protocol` prototype. It aims to offer lightweight building blocks for creating Bedrock-compatible clients and servers, packet datatypes, and transforms (serialization/encryption).\n\nKey features\n- Async client and server primitives (`createClient`, `createServer`) matching an evented API\n- Connection and packet helpers in `python_bedrock.connection` and `python_bedrock.transforms`\n- Packet datatypes and (de)serialization utilities under `python_bedrock.datatypes`\n- Example scripts in the `examples/` folder and unit tests in `tests/`\n\nRequirements\n- Python 3.9+\n- Dependencies declared in `pyproject.toml`: `aiohttp`, `pyjwt`, `cryptography`\n\nInstallation\n\nInstall from source in editable mode for development:\n\n```bash\npython -m pip install -e .\n```\n\nOr build a wheel and install (poetry/build-system is configured via `pyproject.toml`):\n\n```bash\npython -m build\npython -m pip install dist/python_bedrock-*.whl\n```\n\nQuickstart\n\nBasic client (connects to a Bedrock server and starts the reader loop):\n\n```python\nimport asyncio\nfrom python_bedrock import createClient\n\nasync def main():\n\tclient = await createClient('127.0.0.1', 19132)\n\n\t# Register handlers\n\tclient.on('packet', lambda pkt: print('raw packet', pkt))\n\tclient.on('text', lambda message, source: print(f'{source}: {message}'))\n\n\t# Keep running until disconnected\n\ttry:\n\t\tawait asyncio.sleep(3600)\n\tfinally:\n\t\tawait client.disconnect()\n\nasyncio.run(main())\n```\n\nBasic server:\n\n```python\nimport asyncio\nfrom python_bedrock import createServer\n\nasync def run_server():\n\tsrv = createServer('0.0.0.0', 19132)\n\n\t# Register events\n\tsrv.on('listening', lambda info: print('listening on', info))\n\tsrv.on('connect', lambda client: print('client connected', client))\n\n\t# Start listening\n\tawait srv.listen()\n\n\ttry:\n\t\tawait asyncio.Event().wait() # run forever\n\tfinally:\n\t\tawait srv.close()\n\nasyncio.run(run_server())\n```\n\nAPI overview\n\n- `python_bedrock.createClient(host, port, **options)` \u2014 asynchronous helper that opens a TCP connection, returns a started `Client` instance. The returned `Client` implements an evented API (`on`, `off`, `_emit`) and packet helpers such as `queue(packetId, payload)` and `sendMessage(message)`.\n- `python_bedrock.createServer(host, port, **options)` \u2014 returns a `Server` instance. Call `await server.listen()` to start listening. The `Server` emits events such as `listening`, `connect`, `disconnect`, and `error`. Use `server.broadcast(packetName, payload)` to send packets to all clients.\n- `python_bedrock.Connection` \u2014 low-level connection wrapper used internally; exposes `send`, `receive` and `close`.\n- `python_bedrock.datatypes` \u2014 packet classes with `serialize()` and `deserialize()` helpers. See `tests/test_packets.py` for examples of packet construction and roundtrip assertions.\n\nExamples and tests\n\n- Examples are available in the `examples/` directory (`simple_client.py`, `simple_server.py`, etc.). They are minimal stubs demonstrating API usage.\n- Unit tests use `pytest`. Run the test suite with:\n\n```bash\npython -m pytest -q\n```\n\nContributing\n\nContributions are welcome. For small changes, open a pull request with a clear description. Please:\n\n- Run and update tests where appropriate\n- Keep API changes backwards compatible when possible\n- Follow existing code style and type hints\n\nNotes and limitations\n\n- This library is an independent reimplementation and does not provide complete feature parity with the original JS project. It focuses on core packet types and a small, evented runtime useful for experimentation and integration tests.\n- Some example scripts are intentionally minimal and do not perform full protocol handshakes. See `python_bedrock/handshake` and `python_bedrock/auth` for more advanced pieces.\n\nLicense\n\nMIT \u2014 see the `LICENSE` file for details.\n\nAcknowledgements\n\nThis project mirrors ideas from the JavaScript `bedrock-protocol` project. See the parent repository for protocol-level documentation and packet specifications.\n\n",
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