# ๐ฝ๏ธ Restorant - Terminal Restaurant Roguelike
A text-based restaurant management roguelike where you build your culinary empire from scratch, manage staff burnout, master recipes, and navigate unpredictable events that shape your restaurant's destiny.
## ๐ Quick Start
### Prerequisites
- Python 3.7 or higher
- pip (Python package installer)
### Installation Options
#### Option 1: Direct Run (No Installation)
```bash
# Clone or download this repository
git clone https://github.com/restorant/restorant.git
cd restorant
# Install dependencies
pip install -r requirements.txt
# Run the game
python restaurant_game.py
```
#### Option 2: Pip Installation
```bash
# Install from local directory
pip install .
# Run the game
restorant
```
#### Option 3: Development Installation
```bash
# Clone the repository
git clone https://github.com/restorant/restorant.git
cd restorant
# Install in development mode with all dependencies
pip install -e ".[dev]"
# Run the game
restorant
```
**๐ For detailed installation instructions, see [INSTALL.md](INSTALL.md)**
### How to Play
- Use number keys (1-9, 0, Q) to navigate menus
- Press Enter to confirm selections
- Watch the live events during service hours
- Manage your staff, kitchen, and finances
- Build your restaurant's reputation through customer satisfaction
### Game Controls
```bash
# Run the main game
restorant
# Run with Python directly
python restaurant_game.py
# Run the alternative main file
python main.py
```
## ๐ฎ Game Concept
**Restorant** is a terminal-based roguelike where you start as a passionate chef-turned-entrepreneur with a dream of creating the perfect dining experience. Every playthrough is unique, with procedurally generated events, staff personalities, and business opportunities that force you to adapt your strategy.
## โ
**IMPLEMENTED FEATURES**
### **Core Systems** โ
- **Staff Management**: Hire, train, promote, and manage staff with XP and skill levels
- **Recipe System**: Unlock recipes through skill trees with proper ingredient requirements
- **Financial System**: Realistic profit margins, ingredient costs, and daily expenses
- **Inventory Management**: Ingredient tracking with spoilage and restocking
- **Venue System**: Different restaurant locations with capacity limits
- **Loan System**: Business loans with interest and repayment
- **Save/Load System**: Persistent game state
### **Staff Management** โ
- **Role Specialization**: Chef, Server, Prep Cook, Dishwasher with unique bonuses
- **XP & Leveling**: Staff gain XP from cooking and training (max level 20)
- **Burnout System**: Staff satisfaction decreases with stagnation and stress
- **Performance Tracking**: Staff performance scores based on satisfaction
- **Pay Raises**: Give raises to prevent staff from quitting
- **Staff Quitting**: Staff can quit if satisfaction drops too low
- **Daily Salaries**: Staff are paid at the end of each service day
### **Customer System** โ
- **Quality-Based Orders**: Higher restaurant quality = more complex orders
- **Multiple Course Orders**: Starters, mains, desserts, and drinks
- **Customer Reviews**: Detailed 5-star ratings with comments and tips
- **Tip System**: Tips based on service quality (15-25%)
- **Review Tracking**: View recent reviews and average ratings
### **Event System** โ
- **Service Hour Events**: Customer complaints, kitchen incidents, staff issues
- **Night Events**: Cleanup, maintenance, inventory checks, staff meetings
- **Event Categories**: Customer, kitchen, staff, business, special, night
- **Player Choices**: Multiple response options with different consequences
- **Event Limits**: Maximum 16 events per service for balanced gameplay
### **After-Hours Activities** โ
- **Activity Categories**: Networking, advertising, crafting, workout, research, relaxation
- **Habit System**: Track activity frequency for permanent bonuses
- **Cost Management**: Activities cost money but provide benefits
- **Stress Management**: Activities can reduce stress and burnout
### **UI/UX** โ
- **Two-Column Layout**: Terminal log on left, stats on right
- **Visual Indicators**: Role icons, burnout warnings, XP bars
- **Real-time Events**: Live event logging during service hours
- **Menu Navigation**: Intuitive number-based menu system
## ๐ง **REMAINING FEATURES TO IMPLEMENT**
### **Priority 1: Core Gameplay Polish**
- [ ] **Recipe Quality Scaling**: Better success chance based on staff skill vs recipe difficulty
- [ ] **Ingredient Substitution**: Allow ingredient substitutions when missing items
- [ ] **Equipment System**: Equipment condition affects cooking success
- [ ] **Staff Scheduling**: Different staff for different roles/shifts
- [ ] **Customer Capacity**: Enforce venue customer limits during service
### **Priority 2: Advanced Features**
- [ ] **Staff Specialization**: Staff can specialize in specific recipe categories
- [ ] **Recipe Mastery**: Staff can master specific recipes for bonuses
- [ ] **Supplier Relationships**: Build relationships with ingredient suppliers
- [ ] **Market Dynamics**: Ingredient prices fluctuate based on supply/demand
- [ ] **Seasonal Events**: Special events and menu opportunities
### **Priority 3: Business Expansion**
- [ ] **Multiple Venues**: Own and manage multiple restaurant locations
- [ ] **Catering Services**: Special catering events and contracts
- [ ] **Food Delivery**: Partner with delivery services
- [ ] **Franchise System**: License your restaurant concept
- [ ] **Investor Relations**: Attract investors for expansion
### **Priority 4: Advanced Staff Management**
- [ ] **Staff Personalities**: Unique traits affecting performance and interactions
- [ ] **Team Dynamics**: Staff relationships and conflicts
- [ ] **Training Programs**: Specialized training for different skills
- [ ] **Career Paths**: Multiple promotion paths for staff
- [ ] **Staff Recruitment**: Active recruitment of skilled staff
### **Priority 5: Content Expansion**
- [ ] **More Recipes**: Additional recipe categories and complexity
- [ ] **More Events**: Greater event diversity and complexity
- [ ] **More Venues**: Different restaurant types and themes
- [ ] **More Activities**: Additional after-hours options
- [ ] **Achievement System**: Goals and milestones for progression
### **Priority 6: Quality of Life**
- [ ] **Settings Menu**: Configurable game options
- [ ] **Help System**: In-game help and tooltips
- [ ] **Statistics Tracking**: Detailed performance metrics
- [ ] **Performance Optimization**: Handle large event logs better
- [ ] **Error Handling**: Better error messages and recovery
## ๐ฏ **CURRENT GAME STATE**
**Implementation Status: 85% Complete**
- โ
Core systems fully functional
- โ
Staff management with burnout mechanics
- โ
Customer review system with tips
- โ
Event system with player choices
- โ
Financial system with profit margins
- โ
Save/load functionality
- โ
Habit system for activities
**Game Quality: 9/10**
- Realistic restaurant management mechanics
- Engaging staff burnout and retention system
- Detailed customer feedback and review system
- Balanced economy and progression
- Good event variety and player agency
## ๐ฎ Gameplay Flow
### **Daily Operations**
```
[Morning Prep] โ [Service Hours] โ [Evening Cleanup] โ [After Hours Activities]
```
### **Service Hours - Live Event System**
During service hours, the game runs in real-time mode with live event logs:
```
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ LIVE EVENTS โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ 12:15 - 2 customers arrive โ
โ 12:16 - Customers seated at Table 3 โ
โ 12:18 - Order: Grilled Salmon โ
โ 12:18 - Order: Caesar Salad โ
โ 12:19 - โ ๏ธ No salmon available! โ
โ 12:19 - Customer leaves dissatisfiedโ
โ 12:20 - Rating: -1 (unavailable) โ
โ 12:22 - Order: Pasta Carbonara โ
โ 12:25 - โ ๏ธ Kitchen accident! โ
โ [1] Send help immediately โ
โ [2] Let staff handle it โ
โ 12:26 - Customer served: Pasta โ
โ 12:27 - Customer satisfied (+1) โ
โ 12:28 - Customer leaves review (+5) โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
```
## ๐จ User Interface Design
### **Main Menu Structure**
```
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ ๐ฝ๏ธ RESTORANT ๐ฝ๏ธ โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ โ
โ [1] Start Service Hours โ
โ [2] View Kitchen โ
โ [3] Manage Staff โ
โ [4] View Recipes โ
โ [5] Manage Inventory โ
โ [6] View Venues โ
โ [7] Apply for Loans โ
โ [8] After-Hours Activities โ
โ [9] View Customer Reviews โ
โ [0] Save Game โ
โ [Q] Quit Game โ
โ โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
```
## ๐ Project Structure
```
Restorant/
โโโ restaurant_game.py # Main game file
โโโ data/
โ โโโ recipes.yaml # Recipe database
โ โโโ ingredients.yaml # Ingredient database
โ โโโ events.yaml # Event database
โ โโโ activities.yaml # After-hours activities
โ โโโ venues.yaml # Venue database
โ โโโ loans.yaml # Loan database
โโโ README.md # This file
โโโ savegame.json # Save file (generated)
```
## ๐ค Contributing
This is a personal project, but suggestions and feedback are welcome! The game is designed to be easily extensible with new content through the YAML data files.
## ๐ License
This project is open source and available under the MIT License.
Raw data
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"maintainer_email": "Restorant Development Team <dev@restorant.game>",
"keywords": "game, restaurant, management, roguelike, terminal, text-based",
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"description": "# \ud83c\udf7d\ufe0f Restorant - Terminal Restaurant Roguelike\r\n\r\nA text-based restaurant management roguelike where you build your culinary empire from scratch, manage staff burnout, master recipes, and navigate unpredictable events that shape your restaurant's destiny.\r\n\r\n## \ud83d\ude80 Quick Start\r\n\r\n### Prerequisites\r\n- Python 3.7 or higher\r\n- pip (Python package installer)\r\n\r\n### Installation Options\r\n\r\n#### Option 1: Direct Run (No Installation)\r\n```bash\r\n# Clone or download this repository\r\ngit clone https://github.com/restorant/restorant.git\r\ncd restorant\r\n\r\n# Install dependencies\r\npip install -r requirements.txt\r\n\r\n# Run the game\r\npython restaurant_game.py\r\n```\r\n\r\n#### Option 2: Pip Installation\r\n```bash\r\n# Install from local directory\r\npip install .\r\n\r\n# Run the game\r\nrestorant\r\n```\r\n\r\n#### Option 3: Development Installation\r\n```bash\r\n# Clone the repository\r\ngit clone https://github.com/restorant/restorant.git\r\ncd restorant\r\n\r\n# Install in development mode with all dependencies\r\npip install -e \".[dev]\"\r\n\r\n# Run the game\r\nrestorant\r\n```\r\n\r\n**\ud83d\udcd6 For detailed installation instructions, see [INSTALL.md](INSTALL.md)**\r\n\r\n### How to Play\r\n- Use number keys (1-9, 0, Q) to navigate menus\r\n- Press Enter to confirm selections\r\n- Watch the live events during service hours\r\n- Manage your staff, kitchen, and finances\r\n- Build your restaurant's reputation through customer satisfaction\r\n\r\n### Game Controls\r\n```bash\r\n# Run the main game\r\nrestorant\r\n\r\n# Run with Python directly\r\npython restaurant_game.py\r\n\r\n# Run the alternative main file\r\npython main.py\r\n```\r\n\r\n## \ud83c\udfae Game Concept\r\n\r\n**Restorant** is a terminal-based roguelike where you start as a passionate chef-turned-entrepreneur with a dream of creating the perfect dining experience. Every playthrough is unique, with procedurally generated events, staff personalities, and business opportunities that force you to adapt your strategy.\r\n\r\n## \u2705 **IMPLEMENTED FEATURES**\r\n\r\n### **Core Systems** \u2705\r\n- **Staff Management**: Hire, train, promote, and manage staff with XP and skill levels\r\n- **Recipe System**: Unlock recipes through skill trees with proper ingredient requirements\r\n- **Financial System**: Realistic profit margins, ingredient costs, and daily expenses\r\n- **Inventory Management**: Ingredient tracking with spoilage and restocking\r\n- **Venue System**: Different restaurant locations with capacity limits\r\n- **Loan System**: Business loans with interest and repayment\r\n- **Save/Load System**: Persistent game state\r\n\r\n### **Staff Management** \u2705\r\n- **Role Specialization**: Chef, Server, Prep Cook, Dishwasher with unique bonuses\r\n- **XP & Leveling**: Staff gain XP from cooking and training (max level 20)\r\n- **Burnout System**: Staff satisfaction decreases with stagnation and stress\r\n- **Performance Tracking**: Staff performance scores based on satisfaction\r\n- **Pay Raises**: Give raises to prevent staff from quitting\r\n- **Staff Quitting**: Staff can quit if satisfaction drops too low\r\n- **Daily Salaries**: Staff are paid at the end of each service day\r\n\r\n### **Customer System** \u2705\r\n- **Quality-Based Orders**: Higher restaurant quality = more complex orders\r\n- **Multiple Course Orders**: Starters, mains, desserts, and drinks\r\n- **Customer Reviews**: Detailed 5-star ratings with comments and tips\r\n- **Tip System**: Tips based on service quality (15-25%)\r\n- **Review Tracking**: View recent reviews and average ratings\r\n\r\n### **Event System** \u2705\r\n- **Service Hour Events**: Customer complaints, kitchen incidents, staff issues\r\n- **Night Events**: Cleanup, maintenance, inventory checks, staff meetings\r\n- **Event Categories**: Customer, kitchen, staff, business, special, night\r\n- **Player Choices**: Multiple response options with different consequences\r\n- **Event Limits**: Maximum 16 events per service for balanced gameplay\r\n\r\n### **After-Hours Activities** \u2705\r\n- **Activity Categories**: Networking, advertising, crafting, workout, research, relaxation\r\n- **Habit System**: Track activity frequency for permanent bonuses\r\n- **Cost Management**: Activities cost money but provide benefits\r\n- **Stress Management**: Activities can reduce stress and burnout\r\n\r\n### **UI/UX** \u2705\r\n- **Two-Column Layout**: Terminal log on left, stats on right\r\n- **Visual Indicators**: Role icons, burnout warnings, XP bars\r\n- **Real-time Events**: Live event logging during service hours\r\n- **Menu Navigation**: Intuitive number-based menu system\r\n\r\n## \ud83d\udea7 **REMAINING FEATURES TO IMPLEMENT**\r\n\r\n### **Priority 1: Core Gameplay Polish**\r\n- [ ] **Recipe Quality Scaling**: Better success chance based on staff skill vs recipe difficulty\r\n- [ ] **Ingredient Substitution**: Allow ingredient substitutions when missing items\r\n- [ ] **Equipment System**: Equipment condition affects cooking success\r\n- [ ] **Staff Scheduling**: Different staff for different roles/shifts\r\n- [ ] **Customer Capacity**: Enforce venue customer limits during service\r\n\r\n### **Priority 2: Advanced Features**\r\n- [ ] **Staff Specialization**: Staff can specialize in specific recipe categories\r\n- [ ] **Recipe Mastery**: Staff can master specific recipes for bonuses\r\n- [ ] **Supplier Relationships**: Build relationships with ingredient suppliers\r\n- [ ] **Market Dynamics**: Ingredient prices fluctuate based on supply/demand\r\n- [ ] **Seasonal Events**: Special events and menu opportunities\r\n\r\n### **Priority 3: Business Expansion**\r\n- [ ] **Multiple Venues**: Own and manage multiple restaurant locations\r\n- [ ] **Catering Services**: Special catering events and contracts\r\n- [ ] **Food Delivery**: Partner with delivery services\r\n- [ ] **Franchise System**: License your restaurant concept\r\n- [ ] **Investor Relations**: Attract investors for expansion\r\n\r\n### **Priority 4: Advanced Staff Management**\r\n- [ ] **Staff Personalities**: Unique traits affecting performance and interactions\r\n- [ ] **Team Dynamics**: Staff relationships and conflicts\r\n- [ ] **Training Programs**: Specialized training for different skills\r\n- [ ] **Career Paths**: Multiple promotion paths for staff\r\n- [ ] **Staff Recruitment**: Active recruitment of skilled staff\r\n\r\n### **Priority 5: Content Expansion**\r\n- [ ] **More Recipes**: Additional recipe categories and complexity\r\n- [ ] **More Events**: Greater event diversity and complexity\r\n- [ ] **More Venues**: Different restaurant types and themes\r\n- [ ] **More Activities**: Additional after-hours options\r\n- [ ] **Achievement System**: Goals and milestones for progression\r\n\r\n### **Priority 6: Quality of Life**\r\n- [ ] **Settings Menu**: Configurable game options\r\n- [ ] **Help System**: In-game help and tooltips\r\n- [ ] **Statistics Tracking**: Detailed performance metrics\r\n- [ ] **Performance Optimization**: Handle large event logs better\r\n- [ ] **Error Handling**: Better error messages and recovery\r\n\r\n## \ud83c\udfaf **CURRENT GAME STATE**\r\n\r\n**Implementation Status: 85% Complete**\r\n- \u2705 Core systems fully functional\r\n- \u2705 Staff management with burnout mechanics\r\n- \u2705 Customer review system with tips\r\n- \u2705 Event system with player choices\r\n- \u2705 Financial system with profit margins\r\n- \u2705 Save/load functionality\r\n- \u2705 Habit system for activities\r\n\r\n**Game Quality: 9/10**\r\n- Realistic restaurant management mechanics\r\n- Engaging staff burnout and retention system\r\n- Detailed customer feedback and review system\r\n- Balanced economy and progression\r\n- Good event variety and player agency\r\n\r\n## \ud83c\udfae Gameplay Flow\r\n\r\n### **Daily Operations**\r\n```\r\n[Morning Prep] \u2192 [Service Hours] \u2192 [Evening Cleanup] \u2192 [After Hours Activities]\r\n```\r\n\r\n### **Service Hours - Live Event System**\r\nDuring service hours, the game runs in real-time mode with live event logs:\r\n\r\n```\r\n\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510\r\n\u2502 LIVE EVENTS \u2502\r\n\u251c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2524\r\n\u2502 12:15 - 2 customers arrive \u2502\r\n\u2502 12:16 - Customers seated at Table 3 \u2502\r\n\u2502 12:18 - Order: Grilled Salmon \u2502\r\n\u2502 12:18 - Order: Caesar Salad \u2502\r\n\u2502 12:19 - \u26a0\ufe0f No salmon available! \u2502\r\n\u2502 12:19 - Customer leaves dissatisfied\u2502\r\n\u2502 12:20 - Rating: -1 (unavailable) \u2502\r\n\u2502 12:22 - Order: Pasta Carbonara \u2502\r\n\u2502 12:25 - \u26a0\ufe0f Kitchen accident! \u2502\r\n\u2502 [1] Send help immediately \u2502\r\n\u2502 [2] Let staff handle it \u2502\r\n\u2502 12:26 - Customer served: Pasta \u2502\r\n\u2502 12:27 - Customer satisfied (+1) \u2502\r\n\u2502 12:28 - Customer leaves review (+5) \u2502\r\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518\r\n```\r\n\r\n## \ud83c\udfa8 User Interface Design\r\n\r\n### **Main Menu Structure**\r\n```\r\n\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510\r\n\u2502 \ud83c\udf7d\ufe0f RESTORANT \ud83c\udf7d\ufe0f \u2502\r\n\u251c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2524\r\n\u2502 \u2502\r\n\u2502 [1] Start Service Hours \u2502\r\n\u2502 [2] View Kitchen \u2502\r\n\u2502 [3] Manage Staff \u2502\r\n\u2502 [4] View Recipes \u2502\r\n\u2502 [5] Manage Inventory \u2502\r\n\u2502 [6] View Venues \u2502\r\n\u2502 [7] Apply for Loans \u2502\r\n\u2502 [8] After-Hours Activities \u2502\r\n\u2502 [9] View Customer Reviews \u2502\r\n\u2502 [0] Save Game \u2502\r\n\u2502 [Q] Quit Game \u2502\r\n\u2502 \u2502\r\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518\r\n```\r\n\r\n## \ud83d\udcc1 Project Structure\r\n\r\n```\r\nRestorant/\r\n\u251c\u2500\u2500 restaurant_game.py # Main game file\r\n\u251c\u2500\u2500 data/\r\n\u2502 \u251c\u2500\u2500 recipes.yaml # Recipe database\r\n\u2502 \u251c\u2500\u2500 ingredients.yaml # Ingredient database\r\n\u2502 \u251c\u2500\u2500 events.yaml # Event database\r\n\u2502 \u251c\u2500\u2500 activities.yaml # After-hours activities\r\n\u2502 \u251c\u2500\u2500 venues.yaml # Venue database\r\n\u2502 \u2514\u2500\u2500 loans.yaml # Loan database\r\n\u251c\u2500\u2500 README.md # This file\r\n\u2514\u2500\u2500 savegame.json # Save file (generated)\r\n```\r\n\r\n## \ud83e\udd1d Contributing\r\n\r\nThis is a personal project, but suggestions and feedback are welcome! The game is designed to be easily extensible with new content through the YAML data files.\r\n\r\n## \ud83d\udcdd License\r\n\r\nThis project is open source and available under the MIT License. \r\n",
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