Name | semantic-steve JSON |
Version |
0.0.1
JSON |
| download |
home_page | None |
Summary | A semantic wrapper for controlling Minecraft 'Steve' |
upload_time | 2025-02-15 18:12:43 |
maintainer | None |
docs_url | None |
author | Sonny George |
requires_python | >=3.8 |
license | None |
keywords |
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VCS |
 |
bugtrack_url |
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requirements |
No requirements were recorded.
|
Travis-CI |
No Travis.
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coveralls test coverage |
No coveralls.
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# semantic-steve

<div align="left">
<img src="https://img.shields.io/badge/status-under%20development-orange"/></a>
<a href="https://github.com/sonnygeorge/semantic-steve/LICENSE"><img src="https://img.shields.io/badge/License-MIT-blue"/></a>
</div>
A semantic wrapper for controlling Minecraft 'Steve'
## Overview
`semantic-steve` is a Python package that provides a semantically intuitive high-level wrapper for controlling an in-game Minecraft bot.
The primary design goal of `semantic-steve` is as an easy-to-understand, yet _generally capable_ controller for **language-model-driven agent systems**. In pursuit of this goal, `semantic-steve` automates away fast-reflex actions (e.g., reactive self-defense) with classical "game AI" (rule-based bot logic) in order to allow language models to focus on high-level strategic decision-making.
`semantic-steve` is not affiliated with Mojang Studios or Microsoft Corporation.
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