# Tic Tac Toe Engine
Implementation of the rules of the game "Tic tac toe".
This project can be use as:
- An engine for a game (Both CLI and paired with a game library like Pygame).
- A tool for AI training.
This project implements all the logic needed to play the tic tac toe game.
Example usage (a CLI implementation):
```python
from tic_tac_toe_engine import Engine
from typing import Union
def print_board(board: list[Union[str, None]]) -> None:
""" Print the board """
print("") # Some space
for i in range(0, 9, 3):
row = " | ".join(board[j] if board[j] is not None else str(j) for j in range(i, i + 3))
print(row)
if i < 6: # Add a line between rows, but not after the last row
print("-" * 9)
engine = Engine()
while True:
print_board(engine.board)
print(f"\n{engine.current_player} moves.")
move = int(input("Enter your move (0 - 8): "))
engine.play_move(move)
if engine.is_over():
print_board(engine.board) # Print again to reflect the ending
if engine.is_tie():
print("It's a tie")
else:
print(f"{engine.winner} wins!")
break
```
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"description": "\n# Tic Tac Toe Engine\n\n\nImplementation of the rules of the game \"Tic tac toe\".\n\nThis project can be use as:\n- An engine for a game (Both CLI and paired with a game library like Pygame).\n- A tool for AI training.\n\nThis project implements all the logic needed to play the tic tac toe game.\n\nExample usage (a CLI implementation):\n\n```python\nfrom tic_tac_toe_engine import Engine\nfrom typing import Union\n\n\n\ndef print_board(board: list[Union[str, None]]) -> None:\n\t\"\"\" Print the board \"\"\"\t\n\n\tprint(\"\") # Some space\n\n\tfor i in range(0, 9, 3):\n\t\trow = \" | \".join(board[j] if board[j] is not None else str(j) for j in range(i, i + 3))\n\t\tprint(row)\n\t\tif i < 6: # Add a line between rows, but not after the last row\n\t\t\tprint(\"-\" * 9)\n\n\nengine = Engine()\n\nwhile True:\n\tprint_board(engine.board)\n\tprint(f\"\\n{engine.current_player} moves.\")\n\tmove = int(input(\"Enter your move (0 - 8): \"))\n\n\tengine.play_move(move)\n\n\tif engine.is_over():\n\t\tprint_board(engine.board) # Print again to reflect the ending\n\t\t\n\t\tif engine.is_tie():\n\t\t\tprint(\"It's a tie\")\n\n\t\telse:\n\t\t\tprint(f\"{engine.winner} wins!\")\n\n\t\tbreak\n```\n\n",
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