unimenu


Nameunimenu JSON
Version 0.4.4 PyPI version JSON
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home_pageNone
Summaryeasy menus from a single config across apps
upload_time2024-05-08 22:44:43
maintainerNone
docs_urlNone
authorhannes
requires_python>=3.4
licenseNone
keywords dcc pipeline menu config
VCS
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            # UniMenu (Universal Menu)

<!---[![Coverage Status](https://coveralls.io/repos/github/hannesdelbeke/unimenu/badge.svg?branch=main)](https://coveralls.io/github/hannesdelbeke/unimenu?branch=main)-->

[![PyPI Downloads](https://img.shields.io/pypi/v/unimenu)](https://pypi.org/project/unimenu/)
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A pure python module to add python commands to the menu.

Supports Unreal Engine, Blender, Marmoset<br>
and any app that uses QT: Maya, Krita, Substance Painter, 3ds Max, FreeCAD, CryEngine ...

For more info read the [wiki](https://github.com/hannesdelbeke/unimenu/wiki)

If you use Blender, you can try the [unimenu_addon](https://github.com/hannesdelbeke/unimenu_addon)

<img src="dev/unimenu_samples/menu_screen_maya.jpg" width="400"/> <img src="dev/unimenu_samples/menu_screen_unreal5.jpg" width="400"/> <img src="dev/unimenu_samples/menu_screen_krita.jpg" width="400"/> <img src="dev/unimenu_samples/menu_screen_substance_painter.jpg" width="400"/>
<img src="dev/unimenu_samples/menu_screen_nuke.jpg" width="400"/> <img src="dev/unimenu_samples/menu_screen_katana.jpg" width="400"/>
<img src="dev/unimenu_samples/menu_screen_mari.jpg" width="400"/>

# how to use

### load from config (YAML & JSON)
```yaml
items:
  - label: my menu
    items:
      - label: my item
        command: print("Hello World")
```
```python
import unimenu
config_path = "path/to/config.yaml"
unimenu.setup(config_path)
```



### load from a dict

```python
import unimenu
data = {"items": [{"label": "test","command": 'print("hello world")'}]}
unimenu.setup(data)
```



### with code

```python
import unimenu
menu = unimenu.Node(label="my menu")  # create a menu
item = unimenu.Node(label="hi", command='print("hi")')  # create a menu item
menu.items.append(item)  # add the item to the menu
menu.setup()  # setup the menu in the app, parented by default to the main menu bar
```

### from a folder of scripts (or a Python module)

To auto construct a menu from a folder, with a menu entry for every tool in a folder:
1. ensure the folder is importable (in the sys.path)
2. create a menthod in all submodules with the same name, e.g. def show()
```python
import unimenu
unimenu.module_setup('name_of_folder', function_name='show', menu_name="My tools")
```


## When to use

some software e.g. Unity & Maya already have good ways to make custom menus. If you only use 1 software and find it easy to make a menu, you don't need unimenu.

The power of this module comes from standardising menu creation across multiple software. Great for studio-pipelines with several programs.
Unimenu makes menu creation less complex, e.g. in Blender.

## Notes
- support loading multiple configs. Great for a single studio config and several project configs. Or a team config.
- support creating another config to a previously created menu, or submenu!

## Supports
unimenu was tested in the following versions, and might work in other versions.
- Unreal 5.0.2
- Blender 3.2, 2.93, 2.8 (minimum)
- Maya 2023, 2022 (minimum)
- Substance Painter 8.2.0
- Max 2024
- Marmoset 3.08
- Nuke 13 (minimum)
- Hiero 13 (minimum)
- Katana 5 (minimum)
- Mari 6.0 (minimum)

python 3.7+ due to f-strings and pathlib

## Development

main platform is windows, would be interested to hear from mac & linux users.

feel free to create a PR to help out.

to add support for your favorite software, add a python module named after the software with a setup_menu function
where possible stick to the windows menu [design guidelines](https://learn.microsoft.com/en-us/previous-versions/windows/desktop/bb226797(v=vs.85))

- [ ] add editable install instructions

### samples
You can install the unimenu samples with
```bash
pip install git+https://github.com/hannesdelbeke/unimenu@main#subdirectory=dev
```
then you can run them with e.g.
```python
import unimenu_samples.any_dcc_test
```

            

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