uvoxid


Nameuvoxid JSON
Version 0.1.0 PyPI version JSON
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SummaryUniversal Voxel Identifier (UVoxID) — deterministic 192-bit coordinate system for spherical space
upload_time2025-09-03 13:38:59
maintainerNone
docs_urlNone
authorNone
requires_python>=3.9
licenseApache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. "Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License. "Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License. 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keywords coordinates spatial voxel physics geospatial
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            # UVoxID

[![PyPI version](https://img.shields.io/pypi/v/uvoxid.svg)](https://pypi.org/project/uvoxid/)
[![Python versions](https://img.shields.io/pypi/pyversions/uvoxid.svg)](https://pypi.org/project/uvoxid/)
[![License](https://img.shields.io/pypi/l/uvoxid.svg)](https://github.com/JDPlumbing/uvoxid/blob/main/LICENSE)
[![Tests](https://github.com/JDPlumbing/uvoxid/actions/workflows/tests.yml/badge.svg)](https://github.com/JDPlumbing/uvoxid/actions)

**Universal Voxel Identifier (UVoxID)** — a Python library for encoding and decoding spherical spatial coordinates at micrometer precision.  

Think of it as a globally consistent **voxel address system**: every point in space has a permanent ID, valid from the Earth’s core to interstellar distances.

---

## ✨ Why UVoxID?

Floating-point coordinates drift.  
Game engines rely on “floating origins.”  
Robotics uses hacky spatial hashes.  
Satellites juggle dozens of reference frames.  

UVoxID fixes all that with a **deterministic, integer-based addressing scheme**:

- **Universal**: same scheme works for atoms, cities, and galaxies.  
- **Deterministic**: encode/decode is exact, no rounding error.  
- **Persistent**: voxel IDs never change, perfect for storage, sync, and replication.  
- **Spherical-native**: gravity, orbits, and planetary geometry “just work.”  

---

## 🔬 Resolution in UVoxID

UVoxID encodes space into deterministic voxels with **two kinds of precision**:

- **Radial precision**:  
  - Always **1 µm** (1/1000 mm), no matter the distance.  
  - From Earth’s core to interstellar space, every radial step is exact.  

- **Angular precision**:  
  - Depends on radius `r`.  
  - At small `r` → atomic/subatomic detail.  
  - At large `r` → still millimeter-scale voxels, even across light-years.  

---

### 📊 Example Resolutions

| Distance (r)    | Radial Resolution | Angular Resolution |
|-----------------|------------------|--------------------|
| **Earth radius (~6,371 km)** | 1 µm | ~2 × 10⁻¹² m (2 picometers, subatomic) |
| **Moon distance (~384,000 km)** | 1 µm | ~1 × 10⁻¹⁰ m (0.1 nanometer, X-ray scale) |
| **1 AU (~150 million km)** | 1 µm | ~5 × 10⁻⁸ m (50 nanometers, virus scale) |
| **1 light year** | 1 µm | ~3 × 10⁻³ m (3 millimeters) |
| **2 light years (max)** | 1 µm | ~6 × 10⁻³ m (6 millimeters) |

---

### ⚡ Why This Matters
- **No floats, no drift** → everything is stored as integers.  
- Near Earth, UVoxID gives **atomic-level positioning**.  
- Across interstellar distances, UVoxID still holds positions with **millimeter precision**.  
- This combination makes it ideal for:  
  - physics & materials simulations,  
  - planetary & orbital mechanics,  
  - infinite game worlds,  
  - robotics & autonomous navigation.  

---

## 🚀 Use Cases

- **Game Development**:  
  - Infinite open worlds without floating origin hacks.  
  - Warp across star systems — arrive exactly where you should.  
  - Persistent object positions across server restarts.  

- **Robotics & Drones**:  
  - Drop GPS/SLAM noise into a stable global grid.  
  - Share maps between agents without coordinate drift.  

- **Satellites & Space Systems**:  
  - Orbital mechanics with deterministic precision.  
  - Consistent addressing across LEO, GEO, Moon, Mars, and beyond.  

- **Scientific Simulation**:  
  - Track bacteria at µm scale or galaxies at light-year scale.  
  - Perfect for physics engines, material degradation models, or climate sims.  

- **Digital Real Estate & Virtual Worlds**:  
  - Each voxel ID is globally unique and ownable.  
  - Imagine buying a square meter on Mars… and knowing its exact ID forever.  

---

## 🛠 Features

- **192-bit encoding**: `(radius, latitude, longitude)` → one integer.  
- **String encodings**: Base32, hex, or binary.  
- **Ephemeris support**: Sun & Moon positions → UV, tides, day/night cycles.  
- **Earth model**: WGS84 ellipsoid radius corrections.  
- **Scale introspection**: compute what resolution a given ID represents.  

---

## 📦 Installation

```bash
pip install uvoxid
```

---

## 🔍 Example

```python
import uvoxid

EARTH_RADIUS_UM = 6_371_000_000_000  # mean radius in µm

# Encode position at Earth’s surface, equator, prime meridian
addr = uvoxid.encode_uvoxid(EARTH_RADIUS_UM, 0, 0)

print("Hex:", uvoxid.uvoxid_to_hex(addr))
print("Base32:", uvoxid.uvoxid_to_b32(addr))

r_um, lat, lon = uvoxid.decode_uvoxid(addr)
print("Decoded:", r_um, lat/1e6, lon/1e6)
```

Output:
```
Hex: 00059fb8c83f1000-00000000055d4a80-0000000000aba950
Base32: uvoxid:AAAALS25GEPAA-AAAAAAAFLVFIA-AAAAAAAKXKKQA
Decoded: 6371000000000 0.0 0.0
```

---

## 📖 Roadmap

- Planetary/stellar models beyond Earth/Moon/Sun.  
- Python bindings for Rust/C++ core for performance.  
- Optional Morton-code compatibility for indexing.  
- Support for >192-bit scales (atomic → galactic cluster).  

---

## 🤝 Contributing

Contributions are welcome!  
- Open an [issue](https://github.com/JDPlumbing/uvoxid/issues) for bugs/feature requests.  
- Submit pull requests for improvements.  

---

## 📎 Links
- [PyPI](https://pypi.org/project/uvoxid/)  
- [Source Code](https://github.com/JDPlumbing/uvoxid)  
- [Issue Tracker](https://github.com/JDPlumbing/uvoxid/issues)  
- [Changelog](https://github.com/JDPlumbing/uvoxid/releases)  

            

Raw data

            {
    "_id": null,
    "home_page": null,
    "name": "uvoxid",
    "maintainer": null,
    "docs_url": null,
    "requires_python": ">=3.9",
    "maintainer_email": null,
    "keywords": "coordinates, spatial, voxel, physics, geospatial",
    "author": null,
    "author_email": "\"Dr. Ippy\" <admin@jdplumbingsoflo.com>",
    "download_url": "https://files.pythonhosted.org/packages/fc/23/9558b33b17a72af88bc4f7821b27ce3d5e50b05a00f18f0971cb481a84b4/uvoxid-0.1.0.tar.gz",
    "platform": null,
    "description": "# UVoxID\n\n[![PyPI version](https://img.shields.io/pypi/v/uvoxid.svg)](https://pypi.org/project/uvoxid/)\n[![Python versions](https://img.shields.io/pypi/pyversions/uvoxid.svg)](https://pypi.org/project/uvoxid/)\n[![License](https://img.shields.io/pypi/l/uvoxid.svg)](https://github.com/JDPlumbing/uvoxid/blob/main/LICENSE)\n[![Tests](https://github.com/JDPlumbing/uvoxid/actions/workflows/tests.yml/badge.svg)](https://github.com/JDPlumbing/uvoxid/actions)\n\n**Universal Voxel Identifier (UVoxID)** \u2014 a Python library for encoding and decoding spherical spatial coordinates at micrometer precision.  \n\nThink of it as a globally consistent **voxel address system**: every point in space has a permanent ID, valid from the Earth\u2019s core to interstellar distances.\n\n---\n\n## \u2728 Why UVoxID?\n\nFloating-point coordinates drift.  \nGame engines rely on \u201cfloating origins.\u201d  \nRobotics uses hacky spatial hashes.  \nSatellites juggle dozens of reference frames.  \n\nUVoxID fixes all that with a **deterministic, integer-based addressing scheme**:\n\n- **Universal**: same scheme works for atoms, cities, and galaxies.  \n- **Deterministic**: encode/decode is exact, no rounding error.  \n- **Persistent**: voxel IDs never change, perfect for storage, sync, and replication.  \n- **Spherical-native**: gravity, orbits, and planetary geometry \u201cjust work.\u201d  \n\n---\n\n## \ud83d\udd2c Resolution in UVoxID\n\nUVoxID encodes space into deterministic voxels with **two kinds of precision**:\n\n- **Radial precision**:  \n  - Always **1 \u00b5m** (1/1000 mm), no matter the distance.  \n  - From Earth\u2019s core to interstellar space, every radial step is exact.  \n\n- **Angular precision**:  \n  - Depends on radius `r`.  \n  - At small `r` \u2192 atomic/subatomic detail.  \n  - At large `r` \u2192 still millimeter-scale voxels, even across light-years.  \n\n---\n\n### \ud83d\udcca Example Resolutions\n\n| Distance (r)    | Radial Resolution | Angular Resolution |\n|-----------------|------------------|--------------------|\n| **Earth radius (~6,371 km)** | 1 \u00b5m | ~2 \u00d7 10\u207b\u00b9\u00b2 m (2 picometers, subatomic) |\n| **Moon distance (~384,000 km)** | 1 \u00b5m | ~1 \u00d7 10\u207b\u00b9\u2070 m (0.1 nanometer, X-ray scale) |\n| **1 AU (~150 million km)** | 1 \u00b5m | ~5 \u00d7 10\u207b\u2078 m (50 nanometers, virus scale) |\n| **1 light year** | 1 \u00b5m | ~3 \u00d7 10\u207b\u00b3 m (3 millimeters) |\n| **2 light years (max)** | 1 \u00b5m | ~6 \u00d7 10\u207b\u00b3 m (6 millimeters) |\n\n---\n\n### \u26a1 Why This Matters\n- **No floats, no drift** \u2192 everything is stored as integers.  \n- Near Earth, UVoxID gives **atomic-level positioning**.  \n- Across interstellar distances, UVoxID still holds positions with **millimeter precision**.  \n- This combination makes it ideal for:  \n  - physics & materials simulations,  \n  - planetary & orbital mechanics,  \n  - infinite game worlds,  \n  - robotics & autonomous navigation.  \n\n---\n\n## \ud83d\ude80 Use Cases\n\n- **Game Development**:  \n  - Infinite open worlds without floating origin hacks.  \n  - Warp across star systems \u2014 arrive exactly where you should.  \n  - Persistent object positions across server restarts.  \n\n- **Robotics & Drones**:  \n  - Drop GPS/SLAM noise into a stable global grid.  \n  - Share maps between agents without coordinate drift.  \n\n- **Satellites & Space Systems**:  \n  - Orbital mechanics with deterministic precision.  \n  - Consistent addressing across LEO, GEO, Moon, Mars, and beyond.  \n\n- **Scientific Simulation**:  \n  - Track bacteria at \u00b5m scale or galaxies at light-year scale.  \n  - Perfect for physics engines, material degradation models, or climate sims.  \n\n- **Digital Real Estate & Virtual Worlds**:  \n  - Each voxel ID is globally unique and ownable.  \n  - Imagine buying a square meter on Mars\u2026 and knowing its exact ID forever.  \n\n---\n\n## \ud83d\udee0 Features\n\n- **192-bit encoding**: `(radius, latitude, longitude)` \u2192 one integer.  \n- **String encodings**: Base32, hex, or binary.  \n- **Ephemeris support**: Sun & Moon positions \u2192 UV, tides, day/night cycles.  \n- **Earth model**: WGS84 ellipsoid radius corrections.  \n- **Scale introspection**: compute what resolution a given ID represents.  \n\n---\n\n## \ud83d\udce6 Installation\n\n```bash\npip install uvoxid\n```\n\n---\n\n## \ud83d\udd0d Example\n\n```python\nimport uvoxid\n\nEARTH_RADIUS_UM = 6_371_000_000_000  # mean radius in \u00b5m\n\n# Encode position at Earth\u2019s surface, equator, prime meridian\naddr = uvoxid.encode_uvoxid(EARTH_RADIUS_UM, 0, 0)\n\nprint(\"Hex:\", uvoxid.uvoxid_to_hex(addr))\nprint(\"Base32:\", uvoxid.uvoxid_to_b32(addr))\n\nr_um, lat, lon = uvoxid.decode_uvoxid(addr)\nprint(\"Decoded:\", r_um, lat/1e6, lon/1e6)\n```\n\nOutput:\n```\nHex: 00059fb8c83f1000-00000000055d4a80-0000000000aba950\nBase32: uvoxid:AAAALS25GEPAA-AAAAAAAFLVFIA-AAAAAAAKXKKQA\nDecoded: 6371000000000 0.0 0.0\n```\n\n---\n\n## \ud83d\udcd6 Roadmap\n\n- Planetary/stellar models beyond Earth/Moon/Sun.  \n- Python bindings for Rust/C++ core for performance.  \n- Optional Morton-code compatibility for indexing.  \n- Support for >192-bit scales (atomic \u2192 galactic cluster).  \n\n---\n\n## \ud83e\udd1d Contributing\n\nContributions are welcome!  \n- Open an [issue](https://github.com/JDPlumbing/uvoxid/issues) for bugs/feature requests.  \n- Submit pull requests for improvements.  \n\n---\n\n## \ud83d\udcce Links\n- [PyPI](https://pypi.org/project/uvoxid/)  \n- [Source Code](https://github.com/JDPlumbing/uvoxid)  \n- [Issue Tracker](https://github.com/JDPlumbing/uvoxid/issues)  \n- [Changelog](https://github.com/JDPlumbing/uvoxid/releases)  \n",
    "bugtrack_url": null,
    "license": "Apache License\n                                   Version 2.0, January 2004\n                                http://www.apache.org/licenses/\n        \n           TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION\n        \n           1. Definitions.\n        \n              \"License\" shall mean the terms and conditions for use, reproduction,\n              and distribution as defined by Sections 1 through 9 of this document.\n        \n              \"Licensor\" shall mean the copyright owner or entity authorized by\n              the copyright owner that is granting the License.\n        \n              \"Legal Entity\" shall mean the union of the acting entity and all\n              other entities that control, are controlled by, or are under common\n              control with that entity. For the purposes of this definition,\n              \"control\" means (i) the power, direct or indirect, to cause the\n              direction or management of such entity, whether by contract or\n              otherwise, or (ii) ownership of fifty percent (50%) or more of the\n              outstanding shares, or (iii) beneficial ownership of such entity.\n        \n              \"You\" (or \"Your\") shall mean an individual or Legal Entity\n              exercising permissions granted by this License.\n        \n              \"Source\" form shall mean the preferred form for making modifications,\n              including but not limited to software source code, documentation\n              source, and configuration files.\n        \n              \"Object\" form shall mean any form resulting from mechanical\n              transformation or translation of a Source form, including but\n              not limited to compiled object code, generated documentation,\n              and conversions to other media types.\n        \n              \"Work\" shall mean the work of authorship, whether in Source or\n              Object form, made available under the License, as indicated by a\n              copyright notice that is included in or attached to the work\n              (an example is provided in the Appendix below).\n        \n              \"Derivative Works\" shall mean any work, whether in Source or Object\n              form, that is based on (or derived from) the Work and for which the\n              editorial revisions, annotations, elaborations, or other modifications\n              represent, as a whole, an original work of authorship. For the purposes\n              of this License, Derivative Works shall not include works that remain\n              separable from, or merely link (or bind by name) to the interfaces of,\n              the Work and Derivative Works thereof.\n        \n              \"Contribution\" shall mean any work of authorship, including\n              the original version of the Work and any modifications or additions\n              to that Work or Derivative Works thereof, that is intentionally\n              submitted to Licensor for inclusion in the Work by the copyright owner\n              or by an individual or Legal Entity authorized to submit on behalf of\n              the copyright owner. For the purposes of this definition, \"submitted\"\n              means any form of electronic, verbal, or written communication sent\n              to the Licensor or its representatives, including but not limited to\n              communication on electronic mailing lists, source code control systems,\n              and issue tracking systems that are managed by, or on behalf of, the\n              Licensor for the purpose of discussing and improving the Work, but\n              excluding communication that is conspicuously marked or otherwise\n              designated in writing by the copyright owner as \"Not a Contribution.\"\n        \n              \"Contributor\" shall mean Licensor and any individual or Legal Entity\n              on behalf of whom a Contribution has been received by Licensor and\n              subsequently incorporated within the Work.\n        \n           2. Grant of Copyright License. Subject to the terms and conditions of\n              this License, each Contributor hereby grants to You a perpetual,\n              worldwide, non-exclusive, no-charge, royalty-free, irrevocable\n              copyright license to reproduce, prepare Derivative Works of,\n              publicly display, publicly perform, sublicense, and distribute the\n              Work and such Derivative Works in Source or Object form.\n        \n           3. Grant of Patent License. Subject to the terms and conditions of\n              this License, each Contributor hereby grants to You a perpetual,\n              worldwide, non-exclusive, no-charge, royalty-free, irrevocable\n              (except as stated in this section) patent license to make, have made,\n              use, offer to sell, sell, import, and otherwise transfer the Work,\n              where such license applies only to those patent claims licensable\n              by such Contributor that are necessarily infringed by their\n              Contribution(s) alone or by combination of their Contribution(s)\n              with the Work to which such Contribution(s) was submitted. If You\n              institute patent litigation against any entity (including a\n              cross-claim or counterclaim in a lawsuit) alleging that the Work\n              or a Contribution incorporated within the Work constitutes direct\n              or contributory patent infringement, then any patent licenses\n              granted to You under this License for that Work shall terminate\n              as of the date such litigation is filed.\n        \n           4. Redistribution. You may reproduce and distribute copies of the\n              Work or Derivative Works thereof in any medium, with or without\n              modifications, and in Source or Object form, provided that You\n              meet the following conditions:\n        \n              (a) You must give any other recipients of the Work or\n                  Derivative Works a copy of this License; and\n        \n              (b) You must cause any modified files to carry prominent notices\n                  stating that You changed the files; and\n        \n              (c) You must retain, in the Source form of any Derivative Works\n                  that You distribute, all copyright, patent, trademark, and\n                  attribution notices from the Source form of the Work,\n                  excluding those notices that do not pertain to any part of\n                  the Derivative Works; and\n        \n              (d) If the Work includes a \"NOTICE\" text file as part of its\n                  distribution, then any Derivative Works that You distribute must\n                  include a readable copy of the attribution notices contained\n                  within such NOTICE file, excluding those notices that do not\n                  pertain to any part of the Derivative Works, in at least one\n                  of the following places: within a NOTICE text file distributed\n                  as part of the Derivative Works; within the Source form or\n                  documentation, if provided along with the Derivative Works; or,\n                  within a display generated by the Derivative Works, if and\n                  wherever such third-party notices normally appear. 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