wgpu


Namewgpu JSON
Version 0.15.1 PyPI version JSON
download
home_pagehttps://github.com/pygfx/wgpu-py
SummaryNext generation GPU API for Python
upload_time2024-03-30 20:45:31
maintainerNone
docs_urlNone
authorAlmar Klein
requires_python>=3.8.0
licenseBSD 2-Clause
keywords
VCS
bugtrack_url
requirements No requirements were recorded.
Travis-CI No Travis.
coveralls test coverage No coveralls.
            [![CI](https://github.com/pygfx/wgpu-py/workflows/CI/badge.svg)](https://github.com/pygfx/wgpu-py/actions)
[![Documentation Status](https://readthedocs.org/projects/wgpu-py/badge/?version=stable)](https://wgpu-py.readthedocs.io)
[![PyPI version](https://badge.fury.io/py/wgpu.svg)](https://badge.fury.io/py/wgpu)

# wgpu-py

A Python implementation of WebGPU - the next generation GPU API.

<img width=300 src='https://raw.githubusercontent.com/pygfx/wgpu-py/main/examples/screenshots/cube.png' />
<img width=300 src='https://raw.githubusercontent.com/pygfx/wgpu-py/main/examples/screenshots/triangle_auto.png' />


## Introduction

In short, this is a Python lib wrapping
[wgpu-native](https://github.com/gfx-rs/wgpu) and exposing it with a Pythonic
API similar to the [WebGPU spec](https://gpuweb.github.io/gpuweb/).

The OpenGL API is old and showing it's cracks. New API's like Vulkan, Metal and
DX12 provide a modern way to control the GPU, but these API's are too low-level
for general use. The WebGPU API follows the same concepts, but with a simpler
(higher level) spelling. The Python `wgpu` library brings the WebGPU API to
Python.

To get an idea of what this API looks like have a look at
[triangle.py](https://github.com/pygfx/wgpu-py/blob/main/examples/triangle.py)
and the other [examples](https://github.com/pygfx/wgpu-py/blob/main/examples/).


## Status

> **Note**
>
> The wgpu-API has not settled yet, use with care!

* Coverage of the WebGPU spec is complete enough to build e.g.
  [pygfx](https://github.com/pygfx/pygfx).
* Test coverage of the API is close to 100%.
* Support for Windows, Linux, and MacOS (Intel and M1).
* Until WebGPU settles as a standard, its specification may change, and with
  that our API will probably too. Check the [changelog](CHANGELOG.md) when you
  upgrade!


## Installation


```
pip install wgpu glfw
```

Linux users should make sure that **pip >= 20.3**. That should do the
trick on most systems. See [getting started](https://wgpu-py.readthedocs.io/en/stable/start.html)
for details.


## Usage

Also see the [online documentation](https://wgpu-py.readthedocs.io) and the [examples](https://github.com/pygfx/wgpu-py/tree/main/examples).

The full API is accessable via the main namespace:
```py
import wgpu
```

To render to the screen you can use a variety of GUI toolkits:

```py
# The auto backend selects either the glfw, qt or jupyter backend
from wgpu.gui.auto import WgpuCanvas, run, call_later

# Visualizations can be embedded as a widget in a Qt application.
# Import PySide6, PyQt6, PySide2 or PyQt5 before running the line below.
# The code will detect and use the library that is imported.
from wgpu.gui.qt import WgpuCanvas

# Visualizations can be embedded as a widget in a wx application.
from wgpu.gui.wx import WgpuCanvas
```

Some functions in the original `wgpu-native` API are async. In the Python API,
the default functions are all sync (blocking), making things easy for general use.
Async versions of these functions are available, so wgpu can also work
well with Asyncio or Trio.


## License

This code is distributed under the 2-clause BSD license.

## Projects using `wgpu-py`

* [pygfx](https://github.com/pygfx/pygfx) - A python render engine running on wgpu.
* [shadertoy](https://github.com/pygfx/shadertoy) - Shadertoy implementation using wgpu-py.
* [tinygrad](https://github.com/tinygrad/tinygrad) - deep learning framework
* [fastplotlib](https://github.com/fastplotlib/fastplotlib) - A fast plotting library
* [xdsl](https://github.com/xdslproject/xdsl) - A Python Compiler Design Toolkit (optional wgpu interpreter)

## Developers

* Clone the repo.
* Install devtools using `pip install -r dev-requirements.txt` (you can replace
  `pip` with `pipenv` to install to a virtualenv).
* Install wgpu-py in editable mode by running `pip install -e .`, this will also
  install runtime dependencies as needed.
* Run `python download-wgpu-native.py` to download the upstream wgpu-native
  binaries.
  * Or alternatively point the `WGPU_LIB_PATH` environment variable to a custom
    build.
* Use `black .` to apply autoformatting.
* Use `flake8 .` to check for flake errors.
* Use `pytest .` to run the tests.
* Use `pip wheel --no-deps .` to build a wheel.


### Updating to a later version of WebGPU or wgpu-native

To update to upstream changes, we use a combination of automatic code
generation and manual updating. See [the codegen utility](codegen/README.md)
for more information.


## Testing

The test suite is divided into multiple parts:

* `pytest -v tests` runs the core unit tests.
* `pytest -v examples` tests the examples.
* `pytest -v wgpu/__pyinstaller` tests if wgpu is properly supported by
  pyinstaller.
* `pytest -v codegen` lints the generated binding code.

There are two types of tests for examples included:

### Type 1: Checking if examples can run

When running the test suite, pytest will run every example in a subprocess, to
see if it can run and exit cleanly. You can opt out of this mechanism by
including the comment `# run_example = false` in the module.

### Type 2: Checking if examples output an image

You can also (independently) opt-in to output testing for examples, by including
the comment `# test_example = true` in the module. Output testing means the test
suite will attempt to import the `canvas` instance global from your example, and
call it to see if an image is produced.

To support this type of testing, ensure the following requirements are met:

* The `WgpuCanvas` class is imported from the `wgpu.gui.auto` module.
* The `canvas` instance is exposed as a global in the module.
* A rendering callback has been registered with `canvas.request_draw(fn)`.

Reference screenshots are stored in the `examples/screenshots` folder, the test
suite will compare the rendered image with the reference.

Note: this step will be skipped when not running on CI. Since images will have
subtle differences depending on the system on which they are rendered, that
would make the tests unreliable.

For every test that fails on screenshot verification, diffs will be generated
for the rgb and alpha channels and made available in the
`examples/screenshots/diffs` folder. On CI, the `examples/screenshots` folder
will be published as a build artifact so you can download and inspect the
differences.

If you want to update the reference screenshot for a given example, you can grab
those from the build artifacts as well and commit them to your branch.

            

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