# ![Pymiere](https://raw.githubusercontent.com/qmasingarbe/pymiere/master/logo.png) ```Pymiere``` : Python for Premiere Pro
> Use Python to interact with _Adobe Premiere Pro_, gather data, check, edit and automate your projects.
## Why use ```Pymiere```?
If you just want to create a Premiere file programmatically, you can generate and use an XML file (see [Open Timeline IO to XML](https://opentimelineio.readthedocs.io/en/latest/tutorials/adapters.html#final-cut-pro-xml)). **But** that involves manually exporting and importing files, potentially losing data and with no visual feedback.
**```Pymiere```** was created to enable video editors and 3D/VFX studios to automate some of their workflows using Python rather than Adobe's custom scripting language ExtendScript.
- Want to check if some shots have new versions available?
- Maybe automatically place them on a new track?
- Want to create interactive tools for your editor using Qt, Shotgun API, custom libs...?
No problem!
### Versions
* Support Python 2 & 3
* Tested with **Adobe Premiere Pro version 23.1 (2023)**, **version 15.1 (2021)**, **version 14.5 (2020)**, **version 13.0 (2019)** and **version 11.0 (2017)**. I highly recommend version 2019+ because some functionality isn't available in the previous versions. It should work for version 2017+ though.
* Tested on Windows 10 & macOS Catalina
## Installation
1. Install [Python](https://www.python.org/downloads) if you haven't already.
2. Install `Pymiere` via pip:
python -m pip install pymiere
3. Install the `Pymiere Link` extension for `Premiere Pro`:
* Via the automatic `extension_installer` script
- Download the installer script [for windows](https://raw.githubusercontent.com/qmasingarbe/pymiere/master/extension_installer_win.bat) or [for mac](https://raw.githubusercontent.com/qmasingarbe/pymiere/master/extension_installer_mac.sh)
- Navigate to the download folder in Command line/Power shell (Windows) or terminal (Mac)
- Run the script by typing `extension_installer_win.bat` (Windows) or `./extension_installer_mac.sh` (Mac)
- Check the script output to see if it properly worked
* Alternatively via Adobe's Extension Manager
- Download [Extension Manager Command Line tool](https://partners.adobe.com/exchangeprogram/creativecloud/support/exman-com-line-tool.html) (note that the User Interface is deprecated, but we just need to use the command line interface).
- Unzip the folder somewhere
- Download `pymiere_link.zxp` [here](https://github.com/qmasingarbe/pymiere/blob/master/pymiere_link.zxp)
- Navigate to the folder in Command line/Power shell (Windows) or terminal (Mac)
- Type (Windows) `.\ExManCmd.exe /install D:\path_to_extension\pymiere_link.zxp`
- Type (Mac) `./ExManCmd --install /path_to_extension/pymiere_link.zxp`
* Alternatively via [ZXP installer](https://aescripts.com/learn/zxp-installer/) or [Anastasiy Extension Manager](http://install.anastasiy.com)
* **To check that the extension is correctly installed**, start Premiere, under `Window > Extensions` you should see `Pymiere Link` (clicking on it will do nothing)
4. Try running some basic code:
```python
import pymiere
print(pymiere.objects.app.isDocumentOpen())
```
## Quick start
Open or create a _Premiere Pro_ project containing a Sequence with at least one video Clip. You can then run or step through [demo.py](https://github.com/qmasingarbe/pymiere/blob/master/demo.py) which demonstrates some basic code. [pymiere/wrappers.py](https://github.com/qmasingarbe/pymiere/blob/master/pymiere/wrappers.py) contains more code examples.
Basically you start by creating a ```project``` object to interact with the opened _Premiere Pro_ application (it needs to be running), after which you can get/set its attributes and call its methods like ```.name``` or ```.save()``` :
project = pymiere.objects.app.project
For more snippets and examples see [pymiere documentation](https://github.com/qmasingarbe/pymiere/blob/master/example_and_documentation.md).
## Useful links
* [Official doc for Premiere Pro objects](http://ppro.aenhancers.com/)
* [Unofficial doc for Premiere Pro objects](http://www.brysonmichael.com/premiereapi/objects)
* [Advanced Premiere Pro Extendscript usage](https://github.com/Adobe-CEP/Samples/blob/master/PProPanel/jsx/PPRO/Premiere.jsx)
## Contact
For any support, questions or interest please contact me: <a href="mailto:q.masingarbe@gmail.com">q.masingarbe@gmail.com</a>
## How ```Pymiere``` Works
```Pymiere``` is basically a wrapper for _ExtendScript_ (an Adobe flavour of JavaScript used for most of its _Creative Cloud_ software). Most of the help documentation for _ExtendScript_ therefore applies directly to ```Pymiere```.
In outline, this is how ```Pymiere``` interacts with _Premiere Pro_:
1. ```Pymiere``` converts a Python command (getting a property, executing a function etc.) to _ExtendScript_ code.
2. ```Pymiere``` sends the ExtendScript code to the `Pymiere Link` extension via the _requests_ library using HTTP (*)
3. The `Pymiere Link` extension is essentially a _node.js_ server which receives the _ExtendScript_ code and executes it within Premiere Pro.
4. Where required, `Pymiere Link` will return data as a _JSON_ encoded response back to ```Pymiere```.
5. ```Pymiere``` will then decode the JSON response for further processing in Python.
(*) **NB:** You must have Premiere Pro running for ```Pymiere``` to work - it's can't run "headlessly". If your script needs to know if Premiere Pro is running, or start it, some functions are included in `pymiere/exe_utils.py` for that.
So `pymiere.objects` are the entry point to access all Premiere Pro objects and functions and can learn more the _old school_ way by browsing the docstrings.
Alternatively, you'll be pleased to know ```Pymiere``` supports code completion and type hinting so it should be easy learn more about these objects dynamically as you code using most modern IDEs.
```Pymiere``` includes a mirror of all Premiere Pro ExtendScript objects in Python which were autogenerated from the Extendscript objects interface. If you'd like more detail about how I did this, please read my detailed article [here](https://www.linkedin.com/pulse/python-control-adobe-applications-quentin-masingarbe/).
## Future improvements
- [ ] separate the generic part handling communication between python and ExtendScript from the specific code for Premiere Pro, enabling its use in other applications (Photoshop, Encoder...)
- [ ] add support for Premiere _events_
- [ ] add a way to simply customize a panel to call python functions
## Thanks
I'd like to thank everybody that contributed to ```Pymiere``` by reporting bugs, imrpoving the documentation, sending ideas etc. but especially:
- Isaac brown (https://github.com/ikebenbrown)
- Roy Nieterau (https://github.com/BigRoy)
- Peter Fison (https://github.com/Pfython)
Raw data
{
"_id": null,
"home_page": "https://github.com/qmasingarbe/pymiere",
"name": "pymiere",
"maintainer": "",
"docs_url": null,
"requires_python": "",
"maintainer_email": "",
"keywords": "pymiere,video,Premiere,Adobe,Pymiere,workflow,automation,Creative Cloud,edit,editor,editing,prproj,premiere pro",
"author": "Quentin Masingarbe",
"author_email": "q.masingarbe@gmail.com",
"download_url": "https://files.pythonhosted.org/packages/d0/5d/bfc362aa5d619f7e457f57ceee77229da7a9351924c1f71706c3c6995144/pymiere-1.4.1.tar.gz",
"platform": null,
"description": "# ![Pymiere](https://raw.githubusercontent.com/qmasingarbe/pymiere/master/logo.png) ```Pymiere``` : Python for Premiere Pro\n> Use Python to interact with _Adobe Premiere Pro_, gather data, check, edit and automate your projects.\n\n## Why use ```Pymiere```?\nIf you just want to create a Premiere file programmatically, you can generate and use an XML file (see [Open Timeline IO to XML](https://opentimelineio.readthedocs.io/en/latest/tutorials/adapters.html#final-cut-pro-xml)). **But** that involves manually exporting and importing files, potentially losing data and with no visual feedback.\n\n**```Pymiere```** was created to enable video editors and 3D/VFX studios to automate some of their workflows using Python rather than Adobe's custom scripting language ExtendScript.\n\n- Want to check if some shots have new versions available?\n- Maybe automatically place them on a new track?\n- Want to create interactive tools for your editor using Qt, Shotgun API, custom libs...?\n\nNo problem!\n\n### Versions\n * Support Python 2 & 3\n * Tested with **Adobe Premiere Pro version 23.1 (2023)**, **version 15.1 (2021)**, **version 14.5 (2020)**, **version 13.0 (2019)** and **version 11.0 (2017)**. I highly recommend version 2019+ because some functionality isn't available in the previous versions. It should work for version 2017+ though.\n * Tested on Windows 10 & macOS Catalina\n\n\n## Installation\n\n 1. Install [Python](https://www.python.org/downloads) if you haven't already.\n\n 2. Install `Pymiere` via pip:\n\n python -m pip install pymiere\n\n 3. Install the `Pymiere Link` extension for `Premiere Pro`:\n * Via the automatic `extension_installer` script\n - Download the installer script [for windows](https://raw.githubusercontent.com/qmasingarbe/pymiere/master/extension_installer_win.bat) or [for mac](https://raw.githubusercontent.com/qmasingarbe/pymiere/master/extension_installer_mac.sh)\n - Navigate to the download folder in Command line/Power shell (Windows) or terminal (Mac)\n - Run the script by typing `extension_installer_win.bat` (Windows) or `./extension_installer_mac.sh` (Mac)\n - Check the script output to see if it properly worked \n * Alternatively via Adobe's Extension Manager\n - Download [Extension Manager Command Line tool](https://partners.adobe.com/exchangeprogram/creativecloud/support/exman-com-line-tool.html) (note that the User Interface is deprecated, but we just need to use the command line interface).\n - Unzip the folder somewhere\n - Download `pymiere_link.zxp` [here](https://github.com/qmasingarbe/pymiere/blob/master/pymiere_link.zxp)\n - Navigate to the folder in Command line/Power shell (Windows) or terminal (Mac)\n - Type (Windows) `.\\ExManCmd.exe /install D:\\path_to_extension\\pymiere_link.zxp`\n - Type (Mac) `./ExManCmd --install /path_to_extension/pymiere_link.zxp`\n * Alternatively via [ZXP installer](https://aescripts.com/learn/zxp-installer/) or [Anastasiy Extension Manager](http://install.anastasiy.com)\n * **To check that the extension is correctly installed**, start Premiere, under `Window > Extensions` you should see `Pymiere Link` (clicking on it will do nothing)\n\n\n 4. Try running some basic code:\n```python\nimport pymiere\nprint(pymiere.objects.app.isDocumentOpen())\n```\n\n## Quick start\nOpen or create a _Premiere Pro_ project containing a Sequence with at least one video Clip. You can then run or step through [demo.py](https://github.com/qmasingarbe/pymiere/blob/master/demo.py) which demonstrates some basic code. [pymiere/wrappers.py](https://github.com/qmasingarbe/pymiere/blob/master/pymiere/wrappers.py) contains more code examples.\n\nBasically you start by creating a ```project``` object to interact with the opened _Premiere Pro_ application (it needs to be running), after which you can get/set its attributes and call its methods like ```.name``` or ```.save()``` :\n\n project = pymiere.objects.app.project\n\nFor more snippets and examples see [pymiere documentation](https://github.com/qmasingarbe/pymiere/blob/master/example_and_documentation.md).\n\n## Useful links\n* [Official doc for Premiere Pro objects](http://ppro.aenhancers.com/)\n* [Unofficial doc for Premiere Pro objects](http://www.brysonmichael.com/premiereapi/objects)\n* [Advanced Premiere Pro Extendscript usage](https://github.com/Adobe-CEP/Samples/blob/master/PProPanel/jsx/PPRO/Premiere.jsx)\n\n## Contact\nFor any support, questions or interest please contact me: <a href=\"mailto:q.masingarbe@gmail.com\">q.masingarbe@gmail.com</a>\n\n## How ```Pymiere``` Works\n```Pymiere``` is basically a wrapper for _ExtendScript_ (an Adobe flavour of JavaScript used for most of its _Creative Cloud_ software). Most of the help documentation for _ExtendScript_ therefore applies directly to ```Pymiere```.\n\nIn outline, this is how ```Pymiere``` interacts with _Premiere Pro_:\n1. ```Pymiere``` converts a Python command (getting a property, executing a function etc.) to _ExtendScript_ code.\n2. ```Pymiere``` sends the ExtendScript code to the `Pymiere Link` extension via the _requests_ library using HTTP (*)\n3. The `Pymiere Link` extension is essentially a _node.js_ server which receives the _ExtendScript_ code and executes it within Premiere Pro.\n4. Where required, `Pymiere Link` will return data as a _JSON_ encoded response back to ```Pymiere```.\n5. ```Pymiere``` will then decode the JSON response for further processing in Python.\n\n(*) **NB:** You must have Premiere Pro running for ```Pymiere``` to work - it's can't run \"headlessly\". If your script needs to know if Premiere Pro is running, or start it, some functions are included in `pymiere/exe_utils.py` for that.\n\nSo `pymiere.objects` are the entry point to access all Premiere Pro objects and functions and can learn more the _old school_ way by browsing the docstrings.\n\nAlternatively, you'll be pleased to know ```Pymiere``` supports code completion and type hinting so it should be easy learn more about these objects dynamically as you code using most modern IDEs.\n\n```Pymiere``` includes a mirror of all Premiere Pro ExtendScript objects in Python which were autogenerated from the Extendscript objects interface. If you'd like more detail about how I did this, please read my detailed article [here](https://www.linkedin.com/pulse/python-control-adobe-applications-quentin-masingarbe/).\n\n## Future improvements\n - [ ] separate the generic part handling communication between python and ExtendScript from the specific code for Premiere Pro, enabling its use in other applications (Photoshop, Encoder...)\n - [ ] add support for Premiere _events_\n - [ ] add a way to simply customize a panel to call python functions\n\n ## Thanks\n I'd like to thank everybody that contributed to ```Pymiere``` by reporting bugs, imrpoving the documentation, sending ideas etc. but especially:\n - Isaac brown (https://github.com/ikebenbrown)\n - Roy Nieterau (https://github.com/BigRoy)\n - Peter Fison (https://github.com/Pfython)",
"bugtrack_url": null,
"license": "GNU",
"summary": "Pythonic automations for Adobe Premiere Pro. Require the `Pymiere Link` extension for Premiere (installed separately).",
"version": "1.4.1",
"project_urls": {
"Homepage": "https://github.com/qmasingarbe/pymiere"
},
"split_keywords": [
"pymiere",
"video",
"premiere",
"adobe",
"pymiere",
"workflow",
"automation",
"creative cloud",
"edit",
"editor",
"editing",
"prproj",
"premiere pro"
],
"urls": [
{
"comment_text": "",
"digests": {
"blake2b_256": "d05dbfc362aa5d619f7e457f57ceee77229da7a9351924c1f71706c3c6995144",
"md5": "bdd47f22c8f499afeea0ab0f92eba312",
"sha256": "87e62da7e6ef78f2584a99359036e66af60dfa272b041df8bc032461466953a0"
},
"downloads": -1,
"filename": "pymiere-1.4.1.tar.gz",
"has_sig": false,
"md5_digest": "bdd47f22c8f499afeea0ab0f92eba312",
"packagetype": "sdist",
"python_version": "source",
"requires_python": null,
"size": 54047,
"upload_time": "2023-05-10T18:19:35",
"upload_time_iso_8601": "2023-05-10T18:19:35.119415Z",
"url": "https://files.pythonhosted.org/packages/d0/5d/bfc362aa5d619f7e457f57ceee77229da7a9351924c1f71706c3c6995144/pymiere-1.4.1.tar.gz",
"yanked": false,
"yanked_reason": null
}
],
"upload_time": "2023-05-10 18:19:35",
"github": true,
"gitlab": false,
"bitbucket": false,
"codeberg": false,
"github_user": "qmasingarbe",
"github_project": "pymiere",
"travis_ci": false,
"coveralls": false,
"github_actions": false,
"lcname": "pymiere"
}